Arma Reforger Script API
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SCR_CharacterCommandSwim Member List

This is the complete list of members for SCR_CharacterCommandSwim, including all inherited members.

AnimPhysCommandScripted()AnimPhysCommandScriptedprotected
EndSwimming()SCR_CharacterCommandSwim
IsFlagAutoDelete()AnimPhysCommandScripted
IsFlagFinished()AnimPhysCommandScripted
m_AnimationComponentSCR_CharacterCommandSwim
m_bNeedFinishSCR_CharacterCommandSwim
m_fCharacterDepthSCR_CharacterCommandSwim
m_fMovementSpeedSCR_CharacterCommandSwim
m_fMovementSpeedFltMaxChangeSCR_CharacterCommandSwim
m_fMovementSpeedFltTimeSCR_CharacterCommandSwim
m_fSpeedXSCR_CharacterCommandSwim
m_fSpeedXVSCR_CharacterCommandSwim
m_fSpeedZSCR_CharacterCommandSwim
m_fSpeedZVSCR_CharacterCommandSwim
m_fTimeSCR_CharacterCommandSwim
m_fWaterAlignVSCR_CharacterCommandSwim
m_fWaterLevelDepthSCR_CharacterCommandSwim
m_fWaterLevelInSCR_CharacterCommandSwim
m_fWaterLevelOutSCR_CharacterCommandSwim
m_fWaterLevelSwimSCR_CharacterCommandSwim
m_InputSCR_CharacterCommandSwim
m_pCharacterSCR_CharacterCommandSwim
m_TableSCR_CharacterCommandSwim
OnActivate()SCR_CharacterCommandSwim
OnDeactivate()SCR_CharacterCommandSwim
PostPhys_GetPosition(out vector pOutTransl)AnimPhysCommandScripted
PostPhys_GetRotation(out float pOutRot[4])AnimPhysCommandScripted
PostPhys_LockRotation()AnimPhysCommandScripted
PostPhys_SetPosition(vector pInTransl)AnimPhysCommandScripted
PostPhys_SetRotation(float pInRot[4])AnimPhysCommandScripted
PostPhysUpdate(float pDt)SCR_CharacterCommandSwim
PreAnim_CallCommand(int pCommand, int pParamInt, float pParamFloat)AnimPhysCommandScripted
PreAnim_CallCommand4I(int pCommand, int pParamInt1, int pParamInt2, int pParamInt3, int pParamInt4, float pParamFloat)AnimPhysCommandScripted
PreAnim_SetAttachment(string bindingName, string animGraphResourceName, string animInstanceResourceName, string startingNodeName)AnimPhysCommandScripted
PreAnim_SetBool(int pVar, bool pBool)AnimPhysCommandScripted
PreAnim_SetFloat(int pVar, float pFlt)AnimPhysCommandScripted
PreAnim_SetInt(int pVar, int pInt)AnimPhysCommandScripted
PreAnimUpdate(float pDt)SCR_CharacterCommandSwim
PrePhys_GetPredictionEval(int pPrediction, out int pGlobalBoneIndex, out bool pIsTranslation, out bool pIsRotation, out vector pOutTransl, out float pOutRot[4], out float pTimeToPrediction, out float pNormTimeInAnims)AnimPhysCommandScripted
PrePhys_GetRotation(out float pOutRot[4])AnimPhysCommandScripted
PrePhys_GetTranslation(out vector pOutTransl)AnimPhysCommandScripted
PrePhys_IsEvent(int pEvent)AnimPhysCommandScripted
PrePhys_IsTag(int pTag)AnimPhysCommandScripted
PrePhys_SetRotation(float pInRot[4])AnimPhysCommandScripted
PrePhys_SetTranslation(vector pInTransl)AnimPhysCommandScripted
PrePhysUpdate(float pDt)SCR_CharacterCommandSwim
SCR_CharacterCommandSwim(BaseAnimPhysComponent pAnimPhysComponent, SCR_CharacterCommandSwimST pTable, ChimeraCharacter pCharacter, CharacterControllerComponent pController)SCR_CharacterCommandSwim
ScriptedCommand(BaseAnimPhysComponent pAnimPhysComponent)ScriptedCommandprotected
SetFlagAutoDelete(bool pV)AnimPhysCommandScripted
SetFlagFinished(bool pFinished)AnimPhysCommandScripted
StartSwimming()SCR_CharacterCommandSwim
UpdateWaterDepth()SCR_CharacterCommandSwim