| AnimPhysCommandScripted() | AnimPhysCommandScripted | protected |
| EndSwimming() | SCR_CharacterCommandSwim | |
| IsFlagAutoDelete() | AnimPhysCommandScripted | |
| IsFlagFinished() | AnimPhysCommandScripted | |
| m_AnimationComponent | SCR_CharacterCommandSwim | |
| m_bNeedFinish | SCR_CharacterCommandSwim | |
| m_fCharacterDepth | SCR_CharacterCommandSwim | |
| m_fMovementSpeed | SCR_CharacterCommandSwim | |
| m_fMovementSpeedFltMaxChange | SCR_CharacterCommandSwim | |
| m_fMovementSpeedFltTime | SCR_CharacterCommandSwim | |
| m_fSpeedX | SCR_CharacterCommandSwim | |
| m_fSpeedXV | SCR_CharacterCommandSwim | |
| m_fSpeedZ | SCR_CharacterCommandSwim | |
| m_fSpeedZV | SCR_CharacterCommandSwim | |
| m_fTime | SCR_CharacterCommandSwim | |
| m_fWaterAlignV | SCR_CharacterCommandSwim | |
| m_fWaterLevelDepth | SCR_CharacterCommandSwim | |
| m_fWaterLevelIn | SCR_CharacterCommandSwim | |
| m_fWaterLevelOut | SCR_CharacterCommandSwim | |
| m_fWaterLevelSwim | SCR_CharacterCommandSwim | |
| m_Input | SCR_CharacterCommandSwim | |
| m_pCharacter | SCR_CharacterCommandSwim | |
| m_Table | SCR_CharacterCommandSwim | |
| OnActivate() | SCR_CharacterCommandSwim | |
| OnDeactivate() | SCR_CharacterCommandSwim | |
| PostPhys_GetPosition(out vector pOutTransl) | AnimPhysCommandScripted | |
| PostPhys_GetRotation(out float pOutRot[4]) | AnimPhysCommandScripted | |
| PostPhys_LockRotation() | AnimPhysCommandScripted | |
| PostPhys_SetPosition(vector pInTransl) | AnimPhysCommandScripted | |
| PostPhys_SetRotation(float pInRot[4]) | AnimPhysCommandScripted | |
| PostPhysUpdate(float pDt) | SCR_CharacterCommandSwim | |
| PreAnim_CallCommand(int pCommand, int pParamInt, float pParamFloat) | AnimPhysCommandScripted | |
| PreAnim_CallCommand4I(int pCommand, int pParamInt1, int pParamInt2, int pParamInt3, int pParamInt4, float pParamFloat) | AnimPhysCommandScripted | |
| PreAnim_SetAttachment(string bindingName, string animGraphResourceName, string animInstanceResourceName, string startingNodeName) | AnimPhysCommandScripted | |
| PreAnim_SetBool(int pVar, bool pBool) | AnimPhysCommandScripted | |
| PreAnim_SetFloat(int pVar, float pFlt) | AnimPhysCommandScripted | |
| PreAnim_SetInt(int pVar, int pInt) | AnimPhysCommandScripted | |
| PreAnimUpdate(float pDt) | SCR_CharacterCommandSwim | |
| PrePhys_GetPredictionEval(int pPrediction, out int pGlobalBoneIndex, out bool pIsTranslation, out bool pIsRotation, out vector pOutTransl, out float pOutRot[4], out float pTimeToPrediction, out float pNormTimeInAnims) | AnimPhysCommandScripted | |
| PrePhys_GetRotation(out float pOutRot[4]) | AnimPhysCommandScripted | |
| PrePhys_GetTranslation(out vector pOutTransl) | AnimPhysCommandScripted | |
| PrePhys_IsEvent(int pEvent) | AnimPhysCommandScripted | |
| PrePhys_IsTag(int pTag) | AnimPhysCommandScripted | |
| PrePhys_SetRotation(float pInRot[4]) | AnimPhysCommandScripted | |
| PrePhys_SetTranslation(vector pInTransl) | AnimPhysCommandScripted | |
| PrePhysUpdate(float pDt) | SCR_CharacterCommandSwim | |
| SCR_CharacterCommandSwim(BaseAnimPhysComponent pAnimPhysComponent, SCR_CharacterCommandSwimST pTable, ChimeraCharacter pCharacter, CharacterControllerComponent pController) | SCR_CharacterCommandSwim | |
| ScriptedCommand(BaseAnimPhysComponent pAnimPhysComponent) | ScriptedCommand | protected |
| SetFlagAutoDelete(bool pV) | AnimPhysCommandScripted | |
| SetFlagFinished(bool pFinished) | AnimPhysCommandScripted | |
| StartSwimming() | SCR_CharacterCommandSwim | |
| UpdateWaterDepth() | SCR_CharacterCommandSwim | |