This is the complete list of members for SCR_CharacterIdentityComponent, including all inherited members.
  | CheckIdentityIDs(int alias, int name, int surname, int soundIdentity, int visualIdentity) | CharacterIdentityComponent |  | 
  | CommitChanges() | CharacterIdentityComponent |  | 
  | GetFormattedFullName(out string format, out string name, out string alias, out string surname) | SCR_CharacterIdentityComponent |  | 
  | GetFormattedFullName(out string format, out notnull array< string > names) | SCR_CharacterIdentityComponent |  | 
  | GetHeadEntity() | CharacterIdentityComponent |  | 
  | GetIdentity() | CharacterIdentityComponent |  | 
  | IsCovered(string bodyPart) | CharacterIdentityComponent |  | 
  | m_IdentityFormatFull | SCR_CharacterIdentityComponent | protected | 
  | m_IdentityFormatNoAlias | SCR_CharacterIdentityComponent | protected | 
  | OnBodyPartStateChanged(string bodyPart, bool visible, bool wounded) | CharacterIdentityComponent |  | 
  | OnTicksOnRemoteProxy() | GameComponent |  | 
  | SetHeadAlpha(int a) | CharacterIdentityComponent |  | 
  | SetIdentity(Identity cfg) | CharacterIdentityComponent |  | 
  | SetIdentityFromIDs(int alias, int name, int surname, int soundIdentity, int visualIdentity) | CharacterIdentityComponent |  | 
  | SetVisibleAll(bool visible) | CharacterIdentityComponent |  | 
  | SetWoundState(string bodyPart, bool wound) | CharacterIdentityComponent |  |