This is the complete list of members for SCR_CharacterIdentityComponent, including all inherited members.
| CheckIdentityIDs(int alias, int name, int surname, int soundIdentity, int visualIdentity) | CharacterIdentityComponent | |
| CommitChanges() | CharacterIdentityComponent | |
| GetFormattedFullName(out string format, out string name, out string alias, out string surname) | SCR_CharacterIdentityComponent | |
| GetFormattedFullName(out string format, out notnull array< string > names) | SCR_CharacterIdentityComponent | |
| GetHeadEntity() | CharacterIdentityComponent | |
| GetIdentity() | CharacterIdentityComponent | |
| IsCovered(string bodyPart) | CharacterIdentityComponent | |
| m_IdentityFormatFull | SCR_CharacterIdentityComponent | protected |
| m_IdentityFormatNoAlias | SCR_CharacterIdentityComponent | protected |
| OnBodyPartStateChanged(string bodyPart, bool visible, bool wounded) | CharacterIdentityComponent | |
| OnTicksOnRemoteProxy() | GameComponent | |
| SetHeadAlpha(int a) | CharacterIdentityComponent | |
| SetIdentity(Identity cfg) | CharacterIdentityComponent | |
| SetIdentityFromIDs(int alias, int name, int surname, int soundIdentity, int visualIdentity) | CharacterIdentityComponent | |
| SetVisibleAll(bool visible) | CharacterIdentityComponent | |
| SetWoundState(string bodyPart, bool wound) | CharacterIdentityComponent | |