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void | GetFormattedFullName (out string format, out string name, out string alias, out string surname) |
| Get full name with formatting.
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void | GetFormattedFullName (out string format, out notnull array< string > names) |
| Get full name with formatting.
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proto external IEntity | GetHeadEntity () |
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proto external void | SetHeadAlpha (int a) |
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proto external void | SetVisibleAll (bool visible) |
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proto external bool | SetWoundState (string bodyPart, bool wound) |
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proto external bool | IsCovered (string bodyPart) |
| Check if bodypart is covered.
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proto external void | CommitChanges () |
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proto external Identity | GetIdentity () |
| Get identity of this character.
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proto external bool | CheckIdentityIDs (int alias, int name, int surname, int soundIdentity, int visualIdentity) |
| Check if given IDs are within bounds of existing identities in the current faction assigned to the owner.
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proto external bool | SetIdentityFromIDs (int alias, int name, int surname, int soundIdentity, int visualIdentity) |
| This will change identity to given ids defined in characters faction -> factionIdentity.
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proto external void | SetIdentity (Identity cfg) |
| Set the identity to the player, and replicates the identity to clients.
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void | OnBodyPartStateChanged (string bodyPart, bool visible, bool wounded) |
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bool | OnTicksOnRemoteProxy () |
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◆ GetFormattedFullName() [1/2]
void SCR_CharacterIdentityComponent.GetFormattedFullName |
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out string | format, |
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out notnull array< string > | names ) |
Get full name with formatting.
Alias might be empty but it is handeled in formatting
- Parameters
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[out] | format | Either includes or leaves out Alias |
[out] | names | Will have an entry for name, alias and surname. Alias can be an empty string |
◆ GetFormattedFullName() [2/2]
void SCR_CharacterIdentityComponent.GetFormattedFullName |
( |
out string | format, |
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out string | name, |
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out string | alias, |
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out string | surname ) |
Get full name with formatting.
Alias might be empty but it is handeled in formatting
- Parameters
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[out] | format | Either includes or leaves out Alias |
[out] | name | First name of character (%1 in formatting) |
[out] | alias | Alias of character (%2 in formatting) might be empty |
[out] | surname | Surname of Character (%3 in formatting) |
◆ m_IdentityFormatFull
◆ m_IdentityFormatNoAlias
The documentation for this interface was generated from the following file:
- Game/Identity/SCR_CharacterIdentityComponent.c