Simple radial compass which will rotate based on current camera position.
More...
Simple radial compass which will rotate based on current camera position.
Has to be attached to MenuRootBase to be updated automatically, otherwise call UpdateRotation() manually.
◆ HandlerAttachedScripted()
override void SCR_CompassUIComponent.HandlerAttachedScripted |
( |
Widget |
w | ) |
|
Event called when subcomponent is initialized.
Called only after all other subcomponents were registered as well and can be searched for. To be overwritten by inherited classes.
- Parameters
-
Implements MenuRootSubComponent.
◆ HandlerDeattached()
override void SCR_CompassUIComponent.HandlerDeattached |
( |
Widget |
w | ) |
|
◆ UpdateRotation()
void SCR_CompassUIComponent.UpdateRotation |
( |
float |
timeSlice | ) |
|
Update compass rtation base don the current view.
- Parameters
-
timeSlice | Time since the last frame |
◆ m_fLabelsDistance
float SCR_CompassUIComponent.m_fLabelsDistance |
|
protected |
◆ m_Labels
ref map<Widget, float> SCR_CompassUIComponent.m_Labels = new map<Widget, float> |
|
protected |
◆ m_sEastWidgetName
string SCR_CompassUIComponent.m_sEastWidgetName |
|
protected |
◆ m_sNorthWidgetName
string SCR_CompassUIComponent.m_sNorthWidgetName |
|
protected |
◆ m_sSouthWidgetName
string SCR_CompassUIComponent.m_sSouthWidgetName |
|
protected |
◆ m_sTextureWidgetName
string SCR_CompassUIComponent.m_sTextureWidgetName |
|
protected |
◆ m_sWestWidgetName
string SCR_CompassUIComponent.m_sWestWidgetName |
|
protected |
◆ m_TextureWidget
ImageWidget SCR_CompassUIComponent.m_TextureWidget |
|
protected |
◆ m_World
BaseWorld SCR_CompassUIComponent.m_World |
|
protected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/SCR_CompassUIComponent.c