◆ EOnFrame()
override void SCR_CompositionInfoHandlerComponent.EOnFrame |
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IEntity | owner, |
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float | timeSlice ) |
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◆ EOnInit()
override void SCR_CompositionInfoHandlerComponent.EOnInit |
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IEntity | owner | ) |
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◆ OnDelete()
override void SCR_CompositionInfoHandlerComponent.OnDelete |
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IEntity | owner | ) |
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◆ OnNameCacheUpdated()
void SCR_CompositionInfoHandlerComponent.OnNameCacheUpdated |
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bool | success | ) |
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◆ OnPostInit()
override void SCR_CompositionInfoHandlerComponent.OnPostInit |
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IEntity | owner | ) |
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◆ OnReportingToggle()
void SCR_CompositionInfoHandlerComponent.OnReportingToggle |
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◆ OnReportUser()
void SCR_CompositionInfoHandlerComponent.OnReportUser |
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◆ TraceEditableEntity()
◆ m_bNameUpdateRequested
bool SCR_CompositionInfoHandlerComponent.m_bNameUpdateRequested |
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◆ m_CompositionInfoDisplay
◆ m_CurrentDetails
◆ m_fTraceDistance
float SCR_CompositionInfoHandlerComponent.m_fTraceDistance |
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◆ m_IsInit
bool SCR_CompositionInfoHandlerComponent.m_IsInit |
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◆ m_ReportingActive
bool SCR_CompositionInfoHandlerComponent.m_ReportingActive |
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◆ m_sActionContext
string SCR_CompositionInfoHandlerComponent.m_sActionContext |
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◆ m_sAuthorNameFailed
string SCR_CompositionInfoHandlerComponent.m_sAuthorNameFailed |
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◆ m_sAuthorNameLoading
string SCR_CompositionInfoHandlerComponent.m_sAuthorNameLoading |
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◆ m_sReportUserAction
string SCR_CompositionInfoHandlerComponent.m_sReportUserAction |
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◆ m_sToggleInfoAction
string SCR_CompositionInfoHandlerComponent.m_sToggleInfoAction |
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The documentation for this interface was generated from the following file:
- Game/UI/HUD/CompositionInfo/SCR_CompositionInfoHandlerComponent.c