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override void | DisplayStartDraw (IEntity owner) |
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override void | DisplayUpdate (IEntity owner, float timeSlice) |
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void | ShowReported () |
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void | HideReported () |
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void | UpdateCompositionDetails (SCR_CompositionDetails details) |
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void | UpdateName (string name) |
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void | SetEnabled (bool isEnabled) |
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override void | Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR) |
| Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility.
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SCR_InfoDisplayHandler | GetHandler (TypeName handlerType) |
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SCR_InfoDisplayInvoker | GetOnStart () |
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SCR_InfoDisplayInvoker | GetOnStop () |
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IEntity | GetOwnerEntity () |
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Widget | GetContentWidget () |
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string | GetContentWidgetName () |
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void | SetRootWidget (notnull Widget root) |
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void | SetContentWidget (notnull Widget content) |
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void | Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR) |
| Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility.
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bool | IsShown () |
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Widget | GetRootWidget () |
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bool | GetDimensions (out float width, out float height, bool addSafezones=true) |
| Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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bool | GetAnchorPosition (out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true) |
| Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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void | RegisterToHudManager () |
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proto external int | GetInfoDisplays (out notnull array< BaseInfoDisplay > outInfoDisplays) |
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proto external GenericComponent | FindComponentInParentContainer (TypeName typeName) |
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◆ DisplayStartDraw()
override void SCR_CompositionInfoDisplay.DisplayStartDraw |
( |
IEntity |
owner | ) |
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◆ DisplayUpdate()
override void SCR_CompositionInfoDisplay.DisplayUpdate |
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IEntity |
owner, |
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float |
timeSlice |
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) |
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◆ HideReported()
void SCR_CompositionInfoDisplay.HideReported |
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◆ ShowReported()
void SCR_CompositionInfoDisplay.ShowReported |
( |
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◆ UpdateCompositionDetails()
◆ UpdateLine()
◆ UpdateName()
void SCR_CompositionInfoDisplay.UpdateName |
( |
string |
name | ) |
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◆ m_Details
◆ m_fReportedCooldown
float SCR_CompositionInfoDisplay.m_fReportedCooldown |
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protected |
◆ m_fReportedTimer
float SCR_CompositionInfoDisplay.m_fReportedTimer |
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protected |
◆ m_InfoWidgets
◆ TIME_FORMAT_HOUR
const string SCR_CompositionInfoDisplay.TIME_FORMAT_HOUR = "#AR-Time_HourAgo_LC" |
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staticprotected |
◆ TIME_FORMAT_HOURS
const string SCR_CompositionInfoDisplay.TIME_FORMAT_HOURS = "#AR-Time_HoursAgo_LC" |
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staticprotected |
◆ TIME_FORMAT_MINUTE
const string SCR_CompositionInfoDisplay.TIME_FORMAT_MINUTE = "#AR-Time_MinuteAgo_LC" |
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staticprotected |
◆ TIME_FORMAT_MINUTES
const string SCR_CompositionInfoDisplay.TIME_FORMAT_MINUTES = "#AR-Time_MinutesAgo_LC" |
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staticprotected |
◆ TIME_FORMAT_SECOND
const string SCR_CompositionInfoDisplay.TIME_FORMAT_SECOND = "#AR-Time_SecondAgo_LC" |
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staticprotected |
◆ TIME_FORMAT_SECONDS
const string SCR_CompositionInfoDisplay.TIME_FORMAT_SECONDS = "#AR-Time_SecondsAgo_LC" |
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staticprotected |
◆ TIME_FORMAT_SINGULAR
const string SCR_CompositionInfoDisplay.TIME_FORMAT_SINGULAR = "_LC" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/CompositionInfo/SCR_CompositionInfoDisplay.c