◆ AddTypeDisplay()
Widget SCR_ContentDetailsPanelBase.AddTypeDisplay |
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string |
image, |
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ResourceName |
imageset, |
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ResourceName |
glowImageset |
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) |
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◆ ClearTypeDisplays()
void SCR_ContentDetailsPanelBase.ClearTypeDisplays |
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◆ FallbackContentByTag()
Get fallback content by tag.
◆ HandlerAttached()
override void SCR_ContentDetailsPanelBase.HandlerAttached |
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Widget |
w | ) |
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◆ OnUpdate()
override bool SCR_ContentDetailsPanelBase.OnUpdate |
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Widget |
w | ) |
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◆ SetDescriptionText()
void SCR_ContentDetailsPanelBase.SetDescriptionText |
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string |
text | ) |
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protected |
Set description text with enforced text lenght limit.
◆ UpdateSize()
void SCR_ContentDetailsPanelBase.UpdateSize |
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◆ DESCRIPTION_LENGHT_OFFSET
const int SCR_ContentDetailsPanelBase.DESCRIPTION_LENGHT_OFFSET = 10 |
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◆ m_aTypeImages
ref array<Widget> SCR_ContentDetailsPanelBase.m_aTypeImages = {} |
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◆ m_bDisplayAdditionalInfo
bool SCR_ContentDetailsPanelBase.m_bDisplayAdditionalInfo |
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protected |
◆ m_CommonWidgets
◆ m_FallbackContent
◆ m_iMaxDescriptionLenght
int SCR_ContentDetailsPanelBase.m_iMaxDescriptionLenght |
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protected |
◆ m_iMaxTypeImages
int SCR_ContentDetailsPanelBase.m_iMaxTypeImages |
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◆ m_sTypeDisplayLayout
ResourceName SCR_ContentDetailsPanelBase.m_sTypeDisplayLayout |
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◆ m_WarningOverlay
The documentation for this interface was generated from the following file:
- Game/UI/Menu/Common/SCR_ContentDetailsPanelBase.c