Arma Reforger Script API
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Holds the localization strings as well as the logic to get the damage severity strings and enums. More...
Protected Attributes | |
ref array< ref SCR_DamageIntensityEntry > | m_aDamageIntensityEntries |
ref SCR_SortedArray< SCR_DamageIntensityEntry > | m_SortedDamageIntensityEntries |
Holds the localization strings as well as the logic to get the damage severity strings and enums.
void SCR_DamageIntensityHolder.SCR_DamageIntensityHolder | ( | ) |
SCR_DamageIntensityEntry SCR_DamageIntensityHolder.GetIntensityEntry | ( | SCR_EDamageIntensityType | type | ) |
string SCR_DamageIntensityHolder.GetIntensityName | ( | SCR_EDamageIntensityType | type | ) |
SCR_UIName SCR_DamageIntensityHolder.GetIntensityUIInfo | ( | SCR_EDamageIntensityType | type | ) |
SCR_DamageIntensityEntry SCR_DamageIntensityHolder.GetValidIntensityEntry | ( | float | value | ) |
SCR_DamageIntensityEntry SCR_DamageIntensityHolder.GetValidIntensityEntry | ( | notnull array< HitZone > | hitZones | ) |
SCR_DamageIntensityEntry SCR_DamageIntensityHolder.GetValidIntensityEntry | ( | notnull HitZone | hitZone | ) |
SCR_DamageIntensityEntry SCR_DamageIntensityHolder.GetValidIntensityEntry | ( | notnull SCR_DamageManagerComponent | damageManager | ) |
SCR_EDamageIntensityType SCR_DamageIntensityHolder.GetValidIntensityType | ( | float | value | ) |
SCR_EDamageIntensityType SCR_DamageIntensityHolder.GetValidIntensityType | ( | notnull array< HitZone > | hitZones | ) |
SCR_EDamageIntensityType SCR_DamageIntensityHolder.GetValidIntensityType | ( | notnull HitZone | hitZone | ) |
SCR_EDamageIntensityType SCR_DamageIntensityHolder.GetValidIntensityType | ( | notnull SCR_DamageManagerComponent | damageManager | ) |
SCR_UIName SCR_DamageIntensityHolder.GetValidIntensityUIInfo | ( | float | value | ) |
SCR_UIName SCR_DamageIntensityHolder.GetValidIntensityUIInfo | ( | notnull array< HitZone > | hitZones | ) |
SCR_UIName SCR_DamageIntensityHolder.GetValidIntensityUIInfo | ( | notnull HitZone | hitZone | ) |
SCR_UIName SCR_DamageIntensityHolder.GetValidIntensityUIInfo | ( | notnull SCR_DamageManagerComponent | damageManager | ) |
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