| _WB_AfterWorldUpdate(IEntity owner, float timeSlice) | SCR_DamageManagerComponent | protected |
| _WB_GetAfterWorldUpdateSpecs(IEntity owner, IEntitySource src) | SCR_DamageManagerComponent | |
| CanBeHealed(bool ignoreHealingDOT=true) | SCR_DamageManagerComponent | |
| ComputeStruckHitZones(out notnull array< HitZone > struckHitZones, notnull BaseDamageContext damageContext) | DamageManagerComponent | |
| ConnectToFireDamageSystem() | SCR_DamageManagerComponent | protected |
| DamageRandomHitZones(float damage, EDamageType type, notnull Instigator instigator, bool onlyPhysical=true, vector outMat[3]={}, bool damageDefault=false) | SCR_DamageManagerComponent | |
| DisconnectFromFireDamageSystem() | SCR_DamageManagerComponent | protected |
| EnableDamageHandling(bool enable) | DamageManagerComponent | |
| FilterContact(IEntity owner, IEntity other, Contact contact) | SCR_DamageManagerComponent | |
| FuelSecondaryExplosion(notnull Instigator instigator) | SCR_DamageManagerComponent | |
| FullHeal(bool ignoreHealingDOT=true) | SCR_DamageManagerComponent | |
| GetAimingDamage() | DamageManagerComponent | |
| GetAllHitZones(out notnull array< HitZone > outHitZones) | HitZoneContainerComponent | |
| GetAllHitZonesInHierarchy(out notnull array< HitZone > outHitZones) | HitZoneContainerComponent | |
| GetAttachedColliderIDs(out notnull array< int > outAttachedColliderIDs) | DamageManagerComponent | |
| GetDamageManager(notnull IEntity owner) | SCR_DamageManagerComponent | static |
| GetDamageOverTime(EDamageType dType) | DamageManagerComponent | |
| GetDefaultHitZone() | HitZoneContainerComponent | |
| GetGroupDamageOverTime(ECharacterHitZoneGroup hitZoneGroup, EDamageType damageType) | SCR_DamageManagerComponent | |
| GetHealth() | DamageManagerComponent | |
| GetHealthScaled() | DamageManagerComponent | |
| GetHitZone(string colliderName) | HitZoneContainerComponent | |
| GetHitZoneByColliderID(int colliderID) | HitZoneContainerComponent | |
| GetHitZoneByName(string hitZoneName, bool caseSensitive=false) | SCR_DamageManagerComponent | |
| GetHitZonesByColliderIDs(out notnull array< HitZone > outHitZones, notnull array< int > colliderIDs) | HitZoneContainerComponent | |
| GetHitZonesDamage(float untilThresholdScaled=1, array< HitZone > alternativeHitZones=null) | SCR_DamageManagerComponent | |
| GetHitZonesHealthScaled(array< HitZone > alternativeHitZones=null) | SCR_DamageManagerComponent | |
| GetHitZonesOfGroup(EHitZoneGroup hitZoneGroup, out notnull array< HitZone > groupHitZones, bool clearArray=true) | SCR_DamageManagerComponent | |
| GetHitZonesOfGroups(notnull array< EHitZoneGroup > hitZoneGroups, out notnull array< HitZone > groupHitZones) | SCR_DamageManagerComponent | |
| GetInstigator() | DamageManagerComponent | |
| GetMaxHealth() | DamageManagerComponent | |
| GetMinDestroyDamage(EDamageType damageType, array< HitZone > hitzones, int count) | SCR_DamageManagerComponent | |
| GetMovementDamage() | DamageManagerComponent | |
| GetOnDamage() | SCR_DamageManagerComponent | |
| GetOnDamageOverTimeAdded() | SCR_DamageManagerComponent | |
| GetOnDamageOverTimeRemoved() | SCR_DamageManagerComponent | |
| GetOnDamageStateChanged() | SCR_DamageManagerComponent | |
| GetOwner() | HitZoneContainerComponent | |
| GetParentHitZoneContainer() | HitZoneContainerComponent | |
| GetPhysicalHitZones(out notnull array< HitZone > physicalHitZones) | SCR_DamageManagerComponent | |
| GetRegeneratingHitZones(out notnull array< SCR_RegeneratingHitZone > regeneratingHitZones) | SCR_DamageManagerComponent | |
| GetResourceEncapsulator(EResourceType suppliesType=EResourceType.SUPPLIES) | SCR_DamageManagerComponent | |
| GetScriptedDamageManagerData() | SCR_DamageManagerComponent | protected |
| GetSecondaryExplosion(float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES, bool fire=false) | SCR_DamageManagerComponent | |
| GetSecondaryExplosionForScale(SCR_ESecondaryExplosionScale scale, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES) | SCR_DamageManagerComponent | |
| GetSecondaryExplosionPosition(TypeName hitZoneType, out float totalWeight=0) | SCR_DamageManagerComponent | |
| GetSecondaryExplosionScale(float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES) | SCR_DamageManagerComponent | |
| GetSecondaryFireParticle(float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES) | SCR_DamageManagerComponent | |
| GetSingleHitZonesHealthScaled(array< HitZone > alternativeHitZones=null, bool getLowestHealth=true) | SCR_DamageManagerComponent | |
| GetState() | DamageManagerComponent | |
| GetSurroundingHitzones(vector origin, Physics physics, float maxDistance, out array< HitZone > outHitzones) | SCR_DamageManagerComponent | |
| HandleDamage(notnull BaseDamageContext damageContext) | DamageManagerComponent | |
| HealHitZones(float healthToDistribute, bool sequential=false, float maxHealThresholdScaled=1, array< HitZone > alternativeHitZones=null) | SCR_DamageManagerComponent | |
| HealHitZonesInParallel(float healthToDistribute, float maxHealThresholdScaled, array< HitZone > targetHitZones) | SCR_DamageManagerComponent | protected |
| HealHitZonesInSequence(float healthToDistribute, float maxHealThresholdScaled, array< HitZone > targetHitZones) | SCR_DamageManagerComponent | protected |
| HEALING_DAMAGE_TYPES | SCR_DamageManagerComponent | static |
| HijackDamageHandling(notnull BaseDamageContext damageContext) | SCR_DamageManagerComponent | |
| IsDamagedOverTime(EDamageType dType) | DamageManagerComponent | |
| IsDamageHandlingEnabled() | DamageManagerComponent | |
| IsDestroyed() | DamageManagerComponent | |
| IsOnFire(HitZone hitZone=null) | SCR_DamageManagerComponent | |
| IsOnFire(notnull array< HitZone > hitZones) | SCR_DamageManagerComponent | |
| IsRplReady() | SCR_DamageManagerComponent | |
| Kill(notnull Instigator instigator) | SCR_DamageManagerComponent | |
| m_bRplReady | SCR_DamageManagerComponent | protected |
| m_iDamageManagerDataIndex | SCR_DamageManagerComponent | protected |
| m_iMinimumBurningState | SCR_DamageManagerComponent | protected |
| m_iPlayerId | SCR_DamageManagerComponent | protected |
| m_iTimeThresholdInstigatorReplacement | SCR_DamageManagerComponent | protected |
| m_iTimetickInstigator | SCR_DamageManagerComponent | protected |
| MAX_DESTRUCTION_RESPONSE_INDEX | SCR_DamageManagerComponent | static |
| MAX_DESTRUCTION_RESPONSE_INDEX_NAME | SCR_DamageManagerComponent | static |
| MAX_MOMENTUM_RESPONSE_INDEX | SCR_DamageManagerComponent | protectedstatic |
| MIN_DESTRUCTION_RESPONSE_INDEX | SCR_DamageManagerComponent | protectedstatic |
| MIN_MOMENTUM_RESPONSE_INDEX | SCR_DamageManagerComponent | protectedstatic |
| OnDamage(notnull BaseDamageContext damageContext) | SCR_DamageManagerComponent | protected |
| OnDamageOverTimeAdded(EDamageType dType, float dps, HitZone hz) | SCR_DamageManagerComponent | |
| OnDamageOverTimeRemoved(EDamageType dType, HitZone hz) | SCR_DamageManagerComponent | |
| OnDamageStateChanged(EDamageState state) | SCR_DamageManagerComponent | protected |
| OnDelete(IEntity owner) | DamageManagerComponent | protected |
| OnDiag(IEntity owner, float timeSlice) | DamageManagerComponent | protected |
| OnFilteredContact(IEntity owner, IEntity other, Contact contact) | DamageManagerComponent | protected |
| OnFrame(IEntity owner, float timeSlice) | DamageManagerComponent | protected |
| OnHandleFallDamage(EFallDamageType fallDamageType, vector velocityVector) | DamageManagerComponent | protected |
| OnHealthSet() | DamageManagerComponent | protected |
| OnMaxHealthChanged() | DamageManagerComponent | protected |
| OnPostInit(IEntity owner) | DamageManagerComponent | protected |
| OnRplLoad(ScriptBitReader reader) | SCR_DamageManagerComponent | protected |
| OnRplSave(ScriptBitWriter writer) | SCR_DamageManagerComponent | protected |
| OnTicksOnRemoteProxy() | GameComponent | |
| OverrideHitMaterial(HitZone struckHitzone) | DamageManagerComponent | |
| ReduceSmoke() | SCR_DamageManagerComponent | |
| RemoveDamageOverTime(EDamageType dType) | DamageManagerComponent | |
| RpcDo_SetFireState(int hitZoneIndex, SCR_EBurningState fireState) | SCR_DamageManagerComponent | |
| s_aDamageManagerData | SCR_DamageManagerComponent | protectedstatic |
| SecondaryExplosion(ResourceName prefabName, notnull Instigator instigator, notnull EntitySpawnParams spawnParams) | SCR_DamageManagerComponent | |
| SetAimingDamage(float damage) | DamageManagerComponent | |
| SetHealthScaled(float health) | DamageManagerComponent | |
| SetInstigator(notnull Instigator instigator) | DamageManagerComponent | |
| SetInstigatorEntity(IEntity instigator) | DamageManagerComponent | |
| SetMovementDamage(float damage) | DamageManagerComponent | |
| ShouldCountAsHit(notnull BaseDamageContext damageContext) | DamageManagerComponent | |
| ShouldOverrideInstigator(notnull Instigator currentInstigator, notnull Instigator newInstigator) | SCR_DamageManagerComponent | protected |
| SIMULATION_IMPRECISION_MULTIPLIER | SCR_DamageManagerComponent | protectedstatic |
| SupplySecondaryExplosion(notnull Instigator instigator) | SCR_DamageManagerComponent | |
| UpdateFireDamage(float timeSlice) | SCR_DamageManagerComponent | |
| UpdateFireParticles(vector position, out ParticleEffectEntity particles, SCR_ESecondaryExplosionScale state, SCR_ESecondaryExplosionType fireType, EResourceType resourceType=EResourceType.SUPPLIES) | SCR_DamageManagerComponent | |
| ~SCR_DamageManagerComponent() | SCR_DamageManagerComponent | |