_WB_AfterWorldUpdate(IEntity owner, float timeSlice) | SCR_DamageManagerComponent | protected |
CalculateMomentum(Contact contact, float ownerMass, float otherMass) | SCR_DamageManagerComponent | |
CanBeHealed(bool ignoreHealingDOT=true) | SCR_DamageManagerComponent | |
ComputeStruckHitZones(out notnull array< HitZone > struckHitZones, notnull BaseDamageContext damageContext) | DamageManagerComponent | |
ConnectToFireDamageSystem() | SCR_DamageManagerComponent | protected |
DamageRandomHitZones(float damage, EDamageType type, notnull Instigator instigator, bool onlyPhysical=true, vector outMat[3]={}, bool damageDefault=false) | SCR_DamageManagerComponent | |
DisconnectFromFireDamageSystem() | SCR_DamageManagerComponent | protected |
EnableDamageHandling(bool enable) | DamageManagerComponent | |
FilterContact(IEntity owner, IEntity other, Contact contact) | SCR_DamageManagerComponent | |
FuelSecondaryExplosion(notnull Instigator instigator) | SCR_DamageManagerComponent | |
FullHeal(bool ignoreHealingDOT=true) | SCR_DamageManagerComponent | |
GetAimingDamage() | DamageManagerComponent | |
GetAllHitZones(out notnull array< HitZone > outHitZones) | HitZoneContainerComponent | |
GetAllHitZonesInHierarchy(out notnull array< HitZone > outHitZones) | HitZoneContainerComponent | |
GetAttachedColliderIDs(out notnull array< int > outAttachedColliderIDs) | DamageManagerComponent | |
GetDamageManager(notnull IEntity owner) | SCR_DamageManagerComponent | static |
GetDamageOverTime(EDamageType dType) | DamageManagerComponent | |
GetDefaultHitZone() | HitZoneContainerComponent | |
GetGroupDamageOverTime(ECharacterHitZoneGroup hitZoneGroup, EDamageType damageType) | SCR_DamageManagerComponent | |
GetHealth() | DamageManagerComponent | |
GetHealthScaled() | DamageManagerComponent | |
GetHitZone(string colliderName) | HitZoneContainerComponent | |
GetHitZoneByColliderID(int colliderID) | HitZoneContainerComponent | |
GetHitZoneByName(string hitZoneName, bool caseSensitive=false) | SCR_DamageManagerComponent | |
GetHitZonesByColliderIDs(out notnull array< HitZone > outHitZones, notnull array< int > colliderIDs) | HitZoneContainerComponent | |
GetHitZonesDamage(float untilThresholdScaled=1, array< HitZone > alternativeHitZones=null) | SCR_DamageManagerComponent | |
GetHitZonesHealthScaled(array< HitZone > alternativeHitZones=null) | SCR_DamageManagerComponent | |
GetHitZonesOfGroup(EHitZoneGroup hitZoneGroup, out notnull array< HitZone > groupHitZones, bool clearArray=true) | SCR_DamageManagerComponent | |
GetHitZonesOfGroups(notnull array< EHitZoneGroup > hitZoneGroups, out notnull array< HitZone > groupHitZones) | SCR_DamageManagerComponent | |
GetInstigator() | DamageManagerComponent | |
GetMaxHealth() | DamageManagerComponent | |
GetMinDestroyDamage(EDamageType damageType, array< HitZone > hitzones, int count) | SCR_DamageManagerComponent | |
GetMovementDamage() | DamageManagerComponent | |
GetOnDamage() | SCR_DamageManagerComponent | |
GetOnDamageOverTimeAdded() | SCR_DamageManagerComponent | |
GetOnDamageOverTimeRemoved() | SCR_DamageManagerComponent | |
GetOnDamageStateChanged() | SCR_DamageManagerComponent | |
GetOwner() | HitZoneContainerComponent | |
GetParentHitZoneContainer() | HitZoneContainerComponent | |
GetPhysicalHitZones(out notnull array< HitZone > physicalHitZones) | SCR_DamageManagerComponent | |
GetRegeneratingHitZones(out notnull array< SCR_RegeneratingHitZone > regeneratingHitZones) | SCR_DamageManagerComponent | |
GetResourceEncapsulator(EResourceType suppliesType=EResourceType.SUPPLIES) | SCR_DamageManagerComponent | |
GetScriptedDamageManagerData() | SCR_DamageManagerComponent | protected |
GetSecondaryExplosion(float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES, bool fire=false) | SCR_DamageManagerComponent | |
GetSecondaryExplosionForScale(SCR_ESecondaryExplosionScale scale, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES) | SCR_DamageManagerComponent | |
GetSecondaryExplosionPosition(TypeName hitZoneType, out float totalWeight=0) | SCR_DamageManagerComponent | |
GetSecondaryExplosionScale(float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES) | SCR_DamageManagerComponent | |
GetSecondaryFireParticle(float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES) | SCR_DamageManagerComponent | |
GetSingleHitZonesHealthScaled(array< HitZone > alternativeHitZones=null, bool getLowestHealth=true) | SCR_DamageManagerComponent | |
GetState() | DamageManagerComponent | |
GetSurroundingHitzones(vector origin, Physics physics, float maxDistance, out array< HitZone > outHitzones) | SCR_DamageManagerComponent | |
HandleDamage(notnull BaseDamageContext damageContext) | DamageManagerComponent | |
HealHitZones(float healthToDistribute, bool sequential=false, float maxHealThresholdScaled=1, array< HitZone > alternativeHitZones=null) | SCR_DamageManagerComponent | |
HealHitZonesInParallel(float healthToDistribute, float maxHealThresholdScaled, array< HitZone > targetHitZones) | SCR_DamageManagerComponent | protected |
HealHitZonesInSequence(float healthToDistribute, float maxHealThresholdScaled, array< HitZone > targetHitZones) | SCR_DamageManagerComponent | protected |
HEALING_DAMAGE_TYPES | SCR_DamageManagerComponent | static |
HijackDamageHandling(notnull BaseDamageContext damageContext) | SCR_DamageManagerComponent | |
IsDamagedOverTime(EDamageType dType) | DamageManagerComponent | |
IsDamageHandlingEnabled() | DamageManagerComponent | |
IsDestroyed() | DamageManagerComponent | |
IsOnFire(HitZone hitZone=null) | SCR_DamageManagerComponent | |
IsOnFire(notnull array< HitZone > hitZones) | SCR_DamageManagerComponent | |
IsRplReady() | SCR_DamageManagerComponent | |
Kill(notnull Instigator instigator) | SCR_DamageManagerComponent | |
m_bRplReady | SCR_DamageManagerComponent | protected |
m_iDamageManagerDataIndex | SCR_DamageManagerComponent | protected |
m_iPlayerId | SCR_DamageManagerComponent | protected |
m_iTimeThresholdInstigatorReplacement | SCR_DamageManagerComponent | protected |
m_iTimetickInstigator | SCR_DamageManagerComponent | protected |
MAX_DESTRUCTION_RESPONSE_INDEX | SCR_DamageManagerComponent | static |
MAX_DESTRUCTION_RESPONSE_INDEX_NAME | SCR_DamageManagerComponent | static |
MAX_MOMENTUM_RESPONSE_INDEX | SCR_DamageManagerComponent | protectedstatic |
MIN_DESTRUCTION_RESPONSE_INDEX | SCR_DamageManagerComponent | protectedstatic |
MIN_MOMENTUM_RESPONSE_INDEX | SCR_DamageManagerComponent | protectedstatic |
OnDamage(notnull BaseDamageContext damageContext) | SCR_DamageManagerComponent | protected |
OnDamageOverTimeAdded(EDamageType dType, float dps, HitZone hz) | SCR_DamageManagerComponent | |
OnDamageOverTimeRemoved(EDamageType dType, HitZone hz) | SCR_DamageManagerComponent | |
OnDamageStateChanged(EDamageState state) | SCR_DamageManagerComponent | protected |
OnDelete(IEntity owner) | DamageManagerComponent | protected |
OnDiag(IEntity owner, float timeSlice) | DamageManagerComponent | protected |
OnFilteredContact(IEntity owner, IEntity other, Contact contact) | DamageManagerComponent | protected |
OnFrame(IEntity owner, float timeSlice) | DamageManagerComponent | protected |
OnInit(IEntity owner) | DamageManagerComponent | protected |
OnPostInit(IEntity owner) | DamageManagerComponent | protected |
OnRplLoad(ScriptBitReader reader) | SCR_DamageManagerComponent | protected |
OnRplSave(ScriptBitWriter writer) | SCR_DamageManagerComponent | protected |
OnTicksOnRemoteProxy() | GameComponent | |
OverrideHitMaterial(HitZone struckHitzone) | DamageManagerComponent | |
ReduceSmoke() | SCR_DamageManagerComponent | |
RemoveDamageOverTime(EDamageType dType) | DamageManagerComponent | |
RpcDo_SetFireState(int hitZoneIndex, SCR_EBurningState fireState) | SCR_DamageManagerComponent | |
s_aDamageManagerData | SCR_DamageManagerComponent | protectedstatic |
SecondaryExplosion(ResourceName prefabName, notnull Instigator instigator, notnull EntitySpawnParams spawnParams) | SCR_DamageManagerComponent | |
SetAimingDamage(float damage) | DamageManagerComponent | |
SetHealthScaled(float health) | DamageManagerComponent | |
SetInstigator(notnull Instigator instigator) | DamageManagerComponent | |
SetInstigatorEntity(IEntity instigator) | DamageManagerComponent | |
SetMovementDamage(float damage) | DamageManagerComponent | |
ShouldCountAsHit(notnull BaseDamageContext damageContext) | DamageManagerComponent | |
ShouldOverrideInstigator(notnull Instigator currentInstigator, notnull Instigator newInstigator) | SCR_DamageManagerComponent | protected |
SIMULATION_IMPRECISION_MULTIPLIER | SCR_DamageManagerComponent | protectedstatic |
SupplySecondaryExplosion(notnull Instigator instigator) | SCR_DamageManagerComponent | |
UpdateFireDamage(float timeSlice) | SCR_DamageManagerComponent | |
UpdateFireParticles(vector position, out ParticleEffectEntity particles, SCR_ESecondaryExplosionScale state, SCR_ESecondaryExplosionType fireType, EResourceType resourceType=EResourceType.SUPPLIES) | SCR_DamageManagerComponent | |
~SCR_DamageManagerComponent() | SCR_DamageManagerComponent | |