◆ GetAllHitZones()
proto external int HitZoneContainerComponent.GetAllHitZones |
( |
out notnull array< HitZone > |
outHitZones | ) |
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Clears and fills the specified outHitZones array with all HZs in this entity Returns the count of elements that were filled into the array.
◆ GetAllHitZonesInHierarchy()
proto external int HitZoneContainerComponent.GetAllHitZonesInHierarchy |
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out notnull array< HitZone > |
outHitZones | ) |
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Clears and fills the specified outHitZones array with all HZs in this entity and its children.
Returns the count of elements that were filled into the array.
◆ GetDefaultHitZone()
proto external HitZone HitZoneContainerComponent.GetDefaultHitZone |
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| ) |
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◆ GetHitZone()
proto external HitZone HitZoneContainerComponent.GetHitZone |
( |
string |
colliderName | ) |
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◆ GetHitZoneByColliderID()
proto external HitZone HitZoneContainerComponent.GetHitZoneByColliderID |
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int |
colliderID | ) |
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◆ GetHitZonesByColliderIDs()
proto external int HitZoneContainerComponent.GetHitZonesByColliderIDs |
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out notnull array< HitZone > |
outHitZones, |
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notnull array< int > |
colliderIDs |
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) |
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Clears and fills the specified outHitZones array with all HZs that are attached to colliderIDs.
Returns the hitzones matching those collider IDs Returns the count of elements that were filled into the array.
◆ GetOwner()
proto external IEntity HitZoneContainerComponent.GetOwner |
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| ) |
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◆ GetParentHitZoneContainer()
◆ OnRplLoad()
bool HitZoneContainerComponent.OnRplLoad |
( |
ScriptBitReader |
reader | ) |
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protected |
◆ OnRplSave()
bool HitZoneContainerComponent.OnRplSave |
( |
ScriptBitWriter |
writer | ) |
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protected |
The documentation for this interface was generated from the following file:
- Game/generated/Components/HitZoneContainerComponent.c