◆ GetUiInfo()
Get set UI info to obtain all releative visual information and strings.
- Returns
- UiInfo that is set.
◆ HandlerAttached()
override void SCR_DamageStateUIComponent.HandlerAttached |
( |
Widget |
w | ) |
|
◆ SetSize()
void SCR_DamageStateUIComponent.SetSize |
( |
float |
size | ) |
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Set size of images.
- Parameters
-
◆ SetVisuals() [1/2]
void SCR_DamageStateUIComponent.SetVisuals |
( |
EDamageType |
damageType | ) |
|
Set visuals using EDamageType.
- Parameters
-
damageType | Damage type of the visual that needs to be obtained |
◆ SetVisuals() [2/2]
◆ m_bAutoSetVisuals
bool SCR_DamageStateUIComponent.m_bAutoSetVisuals |
|
protected |
◆ m_DamageStateConfig
◆ m_eDamageType
◆ m_sBackgroundName
string SCR_DamageStateUIComponent.m_sBackgroundName |
|
protected |
◆ m_sIconName
string SCR_DamageStateUIComponent.m_sIconName |
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protected |
◆ m_sOutlineName
string SCR_DamageStateUIComponent.m_sOutlineName |
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protected |
◆ m_UiInfo
◆ m_wRoot
Widget SCR_DamageStateUIComponent.m_wRoot |
|
protected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/SCR_DamageStateUIComponent.c