| AddInvokers(IEntity player) | SCR_DataCollectorAchievementsModule | protected |
| CleanSweepCombatOps(int playerId) | SCR_DataCollectorAchievementsModule | protected |
| CleanSweepTutorial(int playerId) | SCR_DataCollectorAchievementsModule | protected |
| DEADEYE_KILL_COUNT | SCR_DataCollectorAchievementsModule | protectedstatic |
| DEADEYE_RANGE | SCR_DataCollectorAchievementsModule | protectedstatic |
| DEADEYE_RANGE_SQ | SCR_DataCollectorAchievementsModule | protectedstatic |
| FACTION_CIVILIAN | SCR_DataCollectorAchievementsModule | protectedstatic |
| IncrementAchievementProgress(int playerId, AchievementStatId achievementStatId) | SCR_DataCollectorAchievementsModule | protected |
| InitModule() | SCR_DataCollectorAchievementsModule | protected |
| InstrumentPlayed(int playerId, SCR_EInstrumentType instrumentType) | SCR_DataCollectorAchievementsModule | protected |
| LAST_ONE_STANDING_KILL_COUNT | SCR_DataCollectorAchievementsModule | protectedstatic |
| m_Conflict | SCR_DataCollectorAchievementsModule | protected |
| m_fTimeSinceUpdate | SCR_DataCollectorModule | protected |
| m_fUpdatePeriod | SCR_DataCollectorModule | |
| m_mDeadeyeKillCounter | SCR_DataCollectorAchievementsModule | protected |
| m_mLastOneStandingKillCounter | SCR_DataCollectorAchievementsModule | protected |
| m_mNightStalkerKillCounter | SCR_DataCollectorAchievementsModule | protected |
| m_StatsVisualization | SCR_DataCollectorModule | protected |
| m_TimeManager | SCR_DataCollectorAchievementsModule | protected |
| MinePlaced(int playerId) | SCR_DataCollectorAchievementsModule | protected |
| NIGHT_STALKER_KILL_COUNT | SCR_DataCollectorAchievementsModule | protectedstatic |
| OnAIKilled(IEntity AIEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) | SCR_DataCollectorModule | |
| OnBaseCaptured(SCR_CampaignMilitaryBaseComponent base, int playerId) | SCR_DataCollectorAchievementsModule | protected |
| OnControlledEntityChanged(IEntity from, IEntity to) | SCR_DataCollectorModule | |
| OnEntityRefundPerformed(IEntity refundedEntity, IEntity playerEntity) | SCR_DataCollectorAchievementsModule | protected |
| OnFireExtinguished(IEntity playerEntity) | SCR_DataCollectorAchievementsModule | protected |
| OnGameModeEnd() | SCR_DataCollectorAchievementsModule | |
| OnHealItemUsed(SCR_EConsumableType consumType, IEntity userCharacter, IEntity targetCharacter) | SCR_DataCollectorAchievementsModule | protected |
| OnItemUsed(IEntity item, bool actionCompleted, ItemUseParameters animParams) | SCR_DataCollectorAchievementsModule | protected |
| OnPlayerAuditSuccess(int playerID) | SCR_DataCollectorModule | |
| OnPlayerDisconnected(int playerID, IEntity controlledEntity=null) | SCR_DataCollectorModule | |
| OnPlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) | SCR_DataCollectorAchievementsModule | |
| OnPlayerSpawned(int playerID, IEntity controlledEntity) | SCR_DataCollectorModule | |
| OnSupportStationUsed(SCR_BaseSupportStationComponent supportStation, ESupportStationType supportStationType, IEntity actionTarget, IEntity actionUser, SCR_BaseUseSupportStationAction action) | SCR_DataCollectorAchievementsModule | protected |
| OrganPlayed(int playerId) | SCR_DataCollectorAchievementsModule | protected |
| PianoPlayed(int playerId) | SCR_DataCollectorAchievementsModule | protected |
| RankedUp(SCR_ECharacterRank prevRank, SCR_ECharacterRank newRank, IEntity playerEntity, bool silent) | SCR_DataCollectorAchievementsModule | protected |
| RemoveInvokers(IEntity player) | SCR_DataCollectorAchievementsModule | protected |
| SecureIntelCombatOps(int playerId) | SCR_DataCollectorAchievementsModule | protected |
| SuppliesDelivered(int playerId, int suppliesDelivered, int totalSuppliesDelivered) | SCR_DataCollectorAchievementsModule | protected |
| ToiletFlushed(int playerId) | SCR_DataCollectorAchievementsModule | protected |
| UnlockAchievement(int playerId, AchievementId achievementId) | SCR_DataCollectorAchievementsModule | protected |
| Update(float timeTick) | SCR_DataCollectorModule | |
| VehicleDestroyed(int playerId) | SCR_DataCollectorAchievementsModule | protected |
| ~SCR_DataCollectorAchievementsModule() | SCR_DataCollectorAchievementsModule | protected |