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override void | OnPlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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override void | OnGameModeEnd () |
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void | Update (float timeTick) |
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void | OnPlayerDisconnected (int playerID, IEntity controlledEntity=null) |
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void | OnPlayerSpawned (int playerID, IEntity controlledEntity) |
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void | OnPlayerAuditSuccess (int playerID) |
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void | OnPlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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void | OnAIKilled (IEntity AIEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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void | OnGameModeEnd () |
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void | InitModule () |
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void | OnControlledEntityChanged (IEntity from, IEntity to) |
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override void | InitModule () |
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override void | AddInvokers (IEntity player) |
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override void | RemoveInvokers (IEntity player) |
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void | ~SCR_DataCollectorAchievementsModule () |
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void | OnItemUsed (IEntity item, bool actionCompleted, ItemUseParameters animParams) |
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void | OnHealItemUsed (SCR_EConsumableType consumType, IEntity userCharacter, IEntity targetCharacter) |
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void | OnSupportStationUsed (SCR_BaseSupportStationComponent supportStation, ESupportStationType supportStationType, IEntity actionTarget, IEntity actionUser, SCR_BaseUseSupportStationAction action) |
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void | InstrumentPlayed (int playerId, SCR_EInstrumentType instrumentType) |
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void | UnlockAchievement (int playerId, AchievementId achievementId) |
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void | IncrementAchievementProgress (int playerId, AchievementStatId achievementStatId) |
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void | ToiletFlushed (int playerId) |
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void | VehicleDestroyed (int playerId) |
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void | RankedUp (SCR_ECharacterRank prevRank, SCR_ECharacterRank newRank, IEntity playerEntity, bool silent) |
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void | SuppliesDelivered (int playerId, int suppliesDelivered, int totalSuppliesDelivered) |
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void | CleanSweepCombatOps (int playerId) |
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void | SecureIntelCombatOps (int playerId) |
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void | CleanSweepTutorial (int playerId) |
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void | MinePlaced (int playerId) |
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void | PianoPlayed (int playerId) |
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void | OrganPlayed (int playerId) |
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void | OnEntityRefundPerformed (IEntity refundedEntity, IEntity playerEntity) |
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void | OnFireExtinguished (IEntity playerEntity) |
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void | OnBaseCaptured (SCR_CampaignMilitaryBaseComponent base, int playerId) |
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void | AddInvokers (IEntity player) |
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void | RemoveInvokers (IEntity player) |
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◆ ~SCR_DataCollectorAchievementsModule()
void SCR_DataCollectorAchievementsModule.~SCR_DataCollectorAchievementsModule |
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protected |
◆ AddInvokers()
override void SCR_DataCollectorAchievementsModule.AddInvokers |
( |
IEntity |
player | ) |
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protected |
◆ CleanSweepCombatOps()
void SCR_DataCollectorAchievementsModule.CleanSweepCombatOps |
( |
int |
playerId | ) |
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protected |
◆ CleanSweepTutorial()
void SCR_DataCollectorAchievementsModule.CleanSweepTutorial |
( |
int |
playerId | ) |
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protected |
◆ IncrementAchievementProgress()
void SCR_DataCollectorAchievementsModule.IncrementAchievementProgress |
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int |
playerId, |
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AchievementStatId |
achievementStatId |
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) |
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protected |
◆ InitModule()
override void SCR_DataCollectorAchievementsModule.InitModule |
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◆ InstrumentPlayed()
void SCR_DataCollectorAchievementsModule.InstrumentPlayed |
( |
int |
playerId, |
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SCR_EInstrumentType |
instrumentType |
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) |
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protected |
◆ MinePlaced()
void SCR_DataCollectorAchievementsModule.MinePlaced |
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int |
playerId | ) |
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protected |
◆ OnBaseCaptured()
◆ OnEntityRefundPerformed()
void SCR_DataCollectorAchievementsModule.OnEntityRefundPerformed |
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IEntity |
refundedEntity, |
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IEntity |
playerEntity |
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) |
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protected |
◆ OnFireExtinguished()
void SCR_DataCollectorAchievementsModule.OnFireExtinguished |
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IEntity |
playerEntity | ) |
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protected |
◆ OnGameModeEnd()
override void SCR_DataCollectorAchievementsModule.OnGameModeEnd |
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◆ OnHealItemUsed()
void SCR_DataCollectorAchievementsModule.OnHealItemUsed |
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SCR_EConsumableType |
consumType, |
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IEntity |
userCharacter, |
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IEntity |
targetCharacter |
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) |
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protected |
◆ OnItemUsed()
void SCR_DataCollectorAchievementsModule.OnItemUsed |
( |
IEntity |
item, |
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bool |
actionCompleted, |
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ItemUseParameters |
animParams |
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) |
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protected |
◆ OnPlayerKilled()
override void SCR_DataCollectorAchievementsModule.OnPlayerKilled |
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int |
playerId, |
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IEntity |
playerEntity, |
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IEntity |
killerEntity, |
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notnull Instigator |
instigator, |
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notnull SCR_InstigatorContextData |
instigatorContextData |
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) |
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◆ OnSupportStationUsed()
◆ OrganPlayed()
void SCR_DataCollectorAchievementsModule.OrganPlayed |
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int |
playerId | ) |
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protected |
◆ PianoPlayed()
void SCR_DataCollectorAchievementsModule.PianoPlayed |
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int |
playerId | ) |
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protected |
◆ RankedUp()
void SCR_DataCollectorAchievementsModule.RankedUp |
( |
SCR_ECharacterRank |
prevRank, |
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SCR_ECharacterRank |
newRank, |
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IEntity |
playerEntity, |
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bool |
silent |
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) |
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protected |
◆ RemoveInvokers()
override void SCR_DataCollectorAchievementsModule.RemoveInvokers |
( |
IEntity |
player | ) |
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protected |
◆ SecureIntelCombatOps()
void SCR_DataCollectorAchievementsModule.SecureIntelCombatOps |
( |
int |
playerId | ) |
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protected |
◆ SuppliesDelivered()
void SCR_DataCollectorAchievementsModule.SuppliesDelivered |
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int |
playerId, |
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int |
suppliesDelivered, |
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int |
totalSuppliesDelivered |
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) |
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protected |
◆ ToiletFlushed()
void SCR_DataCollectorAchievementsModule.ToiletFlushed |
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int |
playerId | ) |
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protected |
◆ UnlockAchievement()
void SCR_DataCollectorAchievementsModule.UnlockAchievement |
( |
int |
playerId, |
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AchievementId |
achievementId |
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) |
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protected |
◆ VehicleDestroyed()
void SCR_DataCollectorAchievementsModule.VehicleDestroyed |
( |
int |
playerId | ) |
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protected |
◆ DEADEYE_KILL_COUNT
const int SCR_DataCollectorAchievementsModule.DEADEYE_KILL_COUNT = 10 |
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staticprotected |
◆ DEADEYE_RANGE
const float SCR_DataCollectorAchievementsModule.DEADEYE_RANGE = 300 |
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staticprotected |
◆ DEADEYE_RANGE_SQ
◆ FACTION_CIVILIAN
const FactionKey SCR_DataCollectorAchievementsModule.FACTION_CIVILIAN = "CIV" |
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staticprotected |
◆ LAST_ONE_STANDING_KILL_COUNT
const int SCR_DataCollectorAchievementsModule.LAST_ONE_STANDING_KILL_COUNT = 10 |
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staticprotected |
◆ m_Conflict
◆ m_mDeadeyeKillCounter
ref map<int, int> SCR_DataCollectorAchievementsModule.m_mDeadeyeKillCounter = new map<int, int>() |
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protected |
◆ m_mLastOneStandingKillCounter
ref map<int, int> SCR_DataCollectorAchievementsModule.m_mLastOneStandingKillCounter = new map<int, int>() |
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protected |
◆ m_mNightStalkerKillCounter
ref map<int, int> SCR_DataCollectorAchievementsModule.m_mNightStalkerKillCounter = new map<int, int>() |
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protected |
◆ m_TimeManager
◆ NIGHT_STALKER_KILL_COUNT
const int SCR_DataCollectorAchievementsModule.NIGHT_STALKER_KILL_COUNT = 5 |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/DataCollection/DataCollectorModules/SCR_DataCollectorAchievementsModule.c