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| override void | OnPlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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| override void | OnGameModeEnd () |
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| void | Update (float timeTick) |
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| void | OnPlayerDisconnected (int playerID, IEntity controlledEntity=null) |
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| void | OnPlayerSpawned (int playerID, IEntity controlledEntity) |
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| void | OnPlayerAuditSuccess (int playerID) |
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| void | OnAIKilled (IEntity AIEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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| void | OnControlledEntityChanged (IEntity from, IEntity to) |
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| override void | InitModule () |
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| override void | AddInvokers (IEntity player) |
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| override void | RemoveInvokers (IEntity player) |
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| void | ~SCR_DataCollectorAchievementsModule () |
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| void | OnItemUsed (IEntity item, bool actionCompleted, ItemUseParameters animParams) |
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| void | OnHealItemUsed (SCR_EConsumableType consumType, IEntity userCharacter, IEntity targetCharacter) |
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| void | OnSupportStationUsed (SCR_BaseSupportStationComponent supportStation, ESupportStationType supportStationType, IEntity actionTarget, IEntity actionUser, SCR_BaseUseSupportStationAction action) |
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| void | InstrumentPlayed (int playerId, SCR_EInstrumentType instrumentType) |
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| void | UnlockAchievement (int playerId, AchievementId achievementId) |
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| void | IncrementAchievementProgress (int playerId, AchievementStatId achievementStatId) |
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| void | ToiletFlushed (int playerId) |
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| void | VehicleDestroyed (int playerId) |
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| void | RankedUp (SCR_ECharacterRank prevRank, SCR_ECharacterRank newRank, IEntity playerEntity, bool silent) |
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| void | SuppliesDelivered (int playerId, int suppliesDelivered, int totalSuppliesDelivered) |
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| void | CleanSweepCombatOps (int playerId) |
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| void | SecureIntelCombatOps (int playerId) |
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| void | CleanSweepTutorial (int playerId) |
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| void | MinePlaced (int playerId) |
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| void | PianoPlayed (int playerId) |
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| void | OrganPlayed (int playerId) |
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| void | OnEntityRefundPerformed (IEntity refundedEntity, IEntity playerEntity) |
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| void | OnFireExtinguished (IEntity playerEntity) |
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| void | OnBaseCaptured (SCR_CampaignMilitaryBaseComponent base, int playerId) |
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◆ ~SCR_DataCollectorAchievementsModule()
| void SCR_DataCollectorAchievementsModule.~SCR_DataCollectorAchievementsModule |
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| ) |
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◆ AddInvokers()
| override void SCR_DataCollectorAchievementsModule.AddInvokers |
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IEntity | player | ) |
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◆ CleanSweepCombatOps()
| void SCR_DataCollectorAchievementsModule.CleanSweepCombatOps |
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int | playerId | ) |
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◆ CleanSweepTutorial()
| void SCR_DataCollectorAchievementsModule.CleanSweepTutorial |
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int | playerId | ) |
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◆ IncrementAchievementProgress()
| void SCR_DataCollectorAchievementsModule.IncrementAchievementProgress |
( |
int | playerId, |
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AchievementStatId | achievementStatId ) |
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protected |
◆ InitModule()
| override void SCR_DataCollectorAchievementsModule.InitModule |
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| ) |
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◆ InstrumentPlayed()
| void SCR_DataCollectorAchievementsModule.InstrumentPlayed |
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int | playerId, |
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SCR_EInstrumentType | instrumentType ) |
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protected |
◆ MinePlaced()
| void SCR_DataCollectorAchievementsModule.MinePlaced |
( |
int | playerId | ) |
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◆ OnBaseCaptured()
◆ OnEntityRefundPerformed()
| void SCR_DataCollectorAchievementsModule.OnEntityRefundPerformed |
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IEntity | refundedEntity, |
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IEntity | playerEntity ) |
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◆ OnFireExtinguished()
| void SCR_DataCollectorAchievementsModule.OnFireExtinguished |
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IEntity | playerEntity | ) |
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◆ OnGameModeEnd()
| override void SCR_DataCollectorAchievementsModule.OnGameModeEnd |
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| ) |
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◆ OnHealItemUsed()
| void SCR_DataCollectorAchievementsModule.OnHealItemUsed |
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SCR_EConsumableType | consumType, |
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IEntity | userCharacter, |
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IEntity | targetCharacter ) |
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protected |
◆ OnItemUsed()
| void SCR_DataCollectorAchievementsModule.OnItemUsed |
( |
IEntity | item, |
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bool | actionCompleted, |
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ItemUseParameters | animParams ) |
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protected |
◆ OnPlayerKilled()
| override void SCR_DataCollectorAchievementsModule.OnPlayerKilled |
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int | playerId, |
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IEntity | playerEntity, |
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IEntity | killerEntity, |
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notnull Instigator | instigator, |
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notnull SCR_InstigatorContextData | instigatorContextData ) |
◆ OnSupportStationUsed()
◆ OrganPlayed()
| void SCR_DataCollectorAchievementsModule.OrganPlayed |
( |
int | playerId | ) |
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protected |
◆ PianoPlayed()
| void SCR_DataCollectorAchievementsModule.PianoPlayed |
( |
int | playerId | ) |
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protected |
◆ RankedUp()
| void SCR_DataCollectorAchievementsModule.RankedUp |
( |
SCR_ECharacterRank | prevRank, |
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SCR_ECharacterRank | newRank, |
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IEntity | playerEntity, |
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bool | silent ) |
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protected |
◆ RemoveInvokers()
| override void SCR_DataCollectorAchievementsModule.RemoveInvokers |
( |
IEntity | player | ) |
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◆ SecureIntelCombatOps()
| void SCR_DataCollectorAchievementsModule.SecureIntelCombatOps |
( |
int | playerId | ) |
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◆ SuppliesDelivered()
| void SCR_DataCollectorAchievementsModule.SuppliesDelivered |
( |
int | playerId, |
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int | suppliesDelivered, |
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int | totalSuppliesDelivered ) |
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protected |
◆ ToiletFlushed()
| void SCR_DataCollectorAchievementsModule.ToiletFlushed |
( |
int | playerId | ) |
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◆ UnlockAchievement()
| void SCR_DataCollectorAchievementsModule.UnlockAchievement |
( |
int | playerId, |
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AchievementId | achievementId ) |
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protected |
◆ VehicleDestroyed()
| void SCR_DataCollectorAchievementsModule.VehicleDestroyed |
( |
int | playerId | ) |
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◆ DEADEYE_KILL_COUNT
| const int SCR_DataCollectorAchievementsModule.DEADEYE_KILL_COUNT = 10 |
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staticprotected |
◆ DEADEYE_RANGE
| const float SCR_DataCollectorAchievementsModule.DEADEYE_RANGE = 300 |
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staticprotected |
◆ DEADEYE_RANGE_SQ
◆ FACTION_CIVILIAN
| const FactionKey SCR_DataCollectorAchievementsModule.FACTION_CIVILIAN = "CIV" |
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staticprotected |
◆ LAST_ONE_STANDING_KILL_COUNT
| const int SCR_DataCollectorAchievementsModule.LAST_ONE_STANDING_KILL_COUNT = 10 |
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staticprotected |
◆ m_Conflict
◆ m_mDeadeyeKillCounter
| ref map<int, int> SCR_DataCollectorAchievementsModule.m_mDeadeyeKillCounter = new map<int, int>() |
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◆ m_mLastOneStandingKillCounter
| ref map<int, int> SCR_DataCollectorAchievementsModule.m_mLastOneStandingKillCounter = new map<int, int>() |
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◆ m_mNightStalkerKillCounter
| ref map<int, int> SCR_DataCollectorAchievementsModule.m_mNightStalkerKillCounter = new map<int, int>() |
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protected |
◆ m_TimeManager
◆ NIGHT_STALKER_KILL_COUNT
| const int SCR_DataCollectorAchievementsModule.NIGHT_STALKER_KILL_COUNT = 5 |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/DataCollection/DataCollectorModules/SCR_DataCollectorAchievementsModule.c