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override void | OnPlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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override void | OnAIKilled (IEntity AIEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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override void | OnPlayerDisconnected (int playerID, IEntity controlledEntity=null) |
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override void | Update (float timeTick) |
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void | OnPlayerSpawned (int playerID, IEntity controlledEntity) |
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void | OnPlayerAuditSuccess (int playerID) |
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void | OnGameModeEnd () |
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void | InitModule () |
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void | OnControlledEntityChanged (IEntity from, IEntity to) |
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◆ AddInvokers()
override void SCR_DataCollectorDriverModule.AddInvokers |
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IEntity | player | ) |
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◆ OnAIKilled()
override void SCR_DataCollectorDriverModule.OnAIKilled |
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IEntity | AIEntity, |
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IEntity | killerEntity, |
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notnull Instigator | instigator, |
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notnull SCR_InstigatorContextData | instigatorContextData ) |
◆ OnCompartmentEntered()
void SCR_DataCollectorDriverModule.OnCompartmentEntered |
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IEntity | targetEntity, |
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BaseCompartmentManagerComponent | manager, |
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int | mgrID, |
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int | slotID, |
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bool | move ) |
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protected |
◆ OnCompartmentLeft()
◆ OnPlayerDisconnected()
override void SCR_DataCollectorDriverModule.OnPlayerDisconnected |
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int | playerID, |
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IEntity | controlledEntity = null ) |
◆ OnPlayerKilled()
override void SCR_DataCollectorDriverModule.OnPlayerKilled |
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int | playerId, |
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IEntity | playerEntity, |
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IEntity | killerEntity, |
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notnull Instigator | instigator, |
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notnull SCR_InstigatorContextData | instigatorContextData ) |
◆ PlayerDied()
◆ RemoveInvokers()
override void SCR_DataCollectorDriverModule.RemoveInvokers |
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IEntity | player | ) |
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◆ Update()
override void SCR_DataCollectorDriverModule.Update |
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float | timeTick | ) |
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◆ m_mTrackedPlayersInVehicles
The documentation for this interface was generated from the following file:
- Game/DataCollection/DataCollectorModules/SCR_DataCollectorDriverModule.c