| 
| override void  | OnPlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) | 
|   | 
| override void  | OnAIKilled (IEntity AIEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) | 
|   | 
| override void  | OnPlayerDisconnected (int playerID, IEntity controlledEntity=null) | 
|   | 
| override void  | Update (float timeTick) | 
|   | 
| void  | OnPlayerSpawned (int playerID, IEntity controlledEntity) | 
|   | 
| void  | OnPlayerAuditSuccess (int playerID) | 
|   | 
| void  | OnGameModeEnd () | 
|   | 
| void  | InitModule () | 
|   | 
| void  | OnControlledEntityChanged (IEntity from, IEntity to) | 
|   | 
◆ AddInvokers()
  
  
      
        
          | override void SCR_DataCollectorDriverModule.AddInvokers  | 
          ( | 
          IEntity |           player | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ OnAIKilled()
      
        
          | override void SCR_DataCollectorDriverModule.OnAIKilled  | 
          ( | 
          IEntity |           AIEntity,  | 
        
        
           | 
           | 
          IEntity |           killerEntity,  | 
        
        
           | 
           | 
          notnull Instigator |           instigator,  | 
        
        
           | 
           | 
          notnull SCR_InstigatorContextData |           instigatorContextData ) | 
        
      
 
 
◆ OnCompartmentEntered()
  
  
      
        
          | void SCR_DataCollectorDriverModule.OnCompartmentEntered  | 
          ( | 
          IEntity |           targetEntity,  | 
         
        
           | 
           | 
          BaseCompartmentManagerComponent |           manager,  | 
         
        
           | 
           | 
          int |           mgrID,  | 
         
        
           | 
           | 
          int |           slotID,  | 
         
        
           | 
           | 
          bool |           move ) | 
         
       
   | 
  
protected   | 
  
 
 
◆ OnCompartmentLeft()
◆ OnPlayerDisconnected()
      
        
          | override void SCR_DataCollectorDriverModule.OnPlayerDisconnected  | 
          ( | 
          int |           playerID,  | 
        
        
           | 
           | 
          IEntity |           controlledEntity = null ) | 
        
      
 
 
◆ OnPlayerKilled()
      
        
          | override void SCR_DataCollectorDriverModule.OnPlayerKilled  | 
          ( | 
          int |           playerId,  | 
        
        
           | 
           | 
          IEntity |           playerEntity,  | 
        
        
           | 
           | 
          IEntity |           killerEntity,  | 
        
        
           | 
           | 
          notnull Instigator |           instigator,  | 
        
        
           | 
           | 
          notnull SCR_InstigatorContextData |           instigatorContextData ) | 
        
      
 
 
◆ PlayerDied()
◆ RemoveInvokers()
  
  
      
        
          | override void SCR_DataCollectorDriverModule.RemoveInvokers  | 
          ( | 
          IEntity |           player | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ Update()
      
        
          | override void SCR_DataCollectorDriverModule.Update  | 
          ( | 
          float |           timeTick | ) | 
           | 
        
      
 
 
◆ m_mTrackedPlayersInVehicles
The documentation for this interface was generated from the following file:
- Game/DataCollection/DataCollectorModules/SCR_DataCollectorDriverModule.c