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| override void  | OnPlayerSpawned (int playerID, IEntity controlledEntity) | 
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| override void  | OnPlayerDisconnected (int playerID, IEntity controlledEntity=null) | 
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| override void  | Update (float timeTick) | 
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| void  | OnPlayerAuditSuccess (int playerID) | 
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| void  | OnPlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) | 
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| void  | OnAIKilled (IEntity AIEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) | 
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| void  | OnGameModeEnd () | 
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| void  | InitModule () | 
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| void  | OnControlledEntityChanged (IEntity from, IEntity to) | 
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◆ AddInvokers()
  
  
      
        
          | override void SCR_DataCollectorHealingItemsModule.AddInvokers  | 
          ( | 
          IEntity |           player | ) | 
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protected   | 
  
 
 
◆ HealingItemUsed()
  
  
      
        
          | void SCR_DataCollectorHealingItemsModule.HealingItemUsed  | 
          ( | 
          IEntity |           item,  | 
         
        
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           | 
          bool |           ActionCompleted,  | 
         
        
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           | 
          ItemUseParameters |           animParams ) | 
         
       
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protected   | 
  
 
 
◆ OnPlayerDisconnected()
      
        
          | override void SCR_DataCollectorHealingItemsModule.OnPlayerDisconnected  | 
          ( | 
          int |           playerID,  | 
        
        
           | 
           | 
          IEntity |           controlledEntity = null ) | 
        
      
 
 
◆ OnPlayerSpawned()
      
        
          | override void SCR_DataCollectorHealingItemsModule.OnPlayerSpawned  | 
          ( | 
          int |           playerID,  | 
        
        
           | 
           | 
          IEntity |           controlledEntity ) | 
        
      
 
 
◆ RemoveInvokers()
  
  
      
        
          | override void SCR_DataCollectorHealingItemsModule.RemoveInvokers  | 
          ( | 
          IEntity |           player | ) | 
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protected   | 
  
 
 
◆ Update()
      
        
          | override void SCR_DataCollectorHealingItemsModule.Update  | 
          ( | 
          float |           timeTick | ) | 
           | 
        
      
 
 
◆ m_aConsumableTypes
◆ m_mTrackedPlayers
  
  
      
        
          | ref map<int, IEntity> SCR_DataCollectorHealingItemsModule.m_mTrackedPlayers = new map<int, IEntity>() | 
         
       
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protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/DataCollection/DataCollectorModules/SCR_DataCollectorHealingItemsModule.c