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| override void | OnPlayerSpawned (int playerID, IEntity controlledEntity) |
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| override void | OnPlayerDisconnected (int playerID, IEntity controlledEntity=null) |
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| override void | Update (float timeTick) |
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| void | OnPlayerAuditSuccess (int playerID) |
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| void | OnPlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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| void | OnAIKilled (IEntity AIEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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| void | OnGameModeEnd () |
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| void | InitModule () |
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| void | OnControlledEntityChanged (IEntity from, IEntity to) |
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◆ AddInvokers()
| override void SCR_DataCollectorHealingItemsModule.AddInvokers |
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IEntity | player | ) |
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◆ HealingItemUsed()
| void SCR_DataCollectorHealingItemsModule.HealingItemUsed |
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IEntity | item, |
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bool | ActionCompleted, |
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ItemUseParameters | animParams ) |
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◆ OnPlayerDisconnected()
| override void SCR_DataCollectorHealingItemsModule.OnPlayerDisconnected |
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int | playerID, |
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IEntity | controlledEntity = null ) |
◆ OnPlayerSpawned()
| override void SCR_DataCollectorHealingItemsModule.OnPlayerSpawned |
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int | playerID, |
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IEntity | controlledEntity ) |
◆ RemoveInvokers()
| override void SCR_DataCollectorHealingItemsModule.RemoveInvokers |
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IEntity | player | ) |
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◆ Update()
| override void SCR_DataCollectorHealingItemsModule.Update |
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float | timeTick | ) |
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◆ m_aConsumableTypes
◆ m_mTrackedPlayers
| ref map<int, IEntity> SCR_DataCollectorHealingItemsModule.m_mTrackedPlayers = new map<int, IEntity>() |
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protected |
The documentation for this interface was generated from the following file:
- Game/DataCollection/DataCollectorModules/SCR_DataCollectorHealingItemsModule.c