Arma Reforger Script API
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SCR_DataCollectorHealingItemsModule Interface Reference
Inheritance diagram for SCR_DataCollectorHealingItemsModule:
SCR_DataCollectorModule

Public Member Functions

override void OnPlayerSpawned (int playerID, IEntity controlledEntity)
 
override void OnPlayerDisconnected (int playerID, IEntity controlledEntity=null)
 
override void Update (float timeTick)
 
- Public Member Functions inherited from SCR_DataCollectorModule
void OnPlayerAuditSuccess (int playerID)
 
void OnPlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData)
 
void OnAIKilled (IEntity AIEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData)
 
void OnGameModeEnd ()
 
void InitModule ()
 
void OnControlledEntityChanged (IEntity from, IEntity to)
 

Protected Member Functions

override void AddInvokers (IEntity player)
 
override void RemoveInvokers (IEntity player)
 
void HealingItemUsed (IEntity item, bool ActionCompleted, ItemUseParameters animParams)
 

Protected Attributes

ref array< ref ConsumableTypeStatsm_aConsumableTypes
 
ref map< int, IEntity > m_mTrackedPlayers = new map<int, IEntity>()
 
- Protected Attributes inherited from SCR_DataCollectorModule
ref map< int, TextWidget > m_StatsVisualization
 
float m_fTimeSinceUpdate = 0
 

Additional Inherited Members

- Public Attributes inherited from SCR_DataCollectorModule
float m_fUpdatePeriod
 

Member Function Documentation

◆ AddInvokers()

override void SCR_DataCollectorHealingItemsModule.AddInvokers ( IEntity player)
protected

◆ HealingItemUsed()

void SCR_DataCollectorHealingItemsModule.HealingItemUsed ( IEntity item,
bool ActionCompleted,
ItemUseParameters animParams )
protected

◆ OnPlayerDisconnected()

override void SCR_DataCollectorHealingItemsModule.OnPlayerDisconnected ( int playerID,
IEntity controlledEntity = null )

◆ OnPlayerSpawned()

override void SCR_DataCollectorHealingItemsModule.OnPlayerSpawned ( int playerID,
IEntity controlledEntity )

◆ RemoveInvokers()

override void SCR_DataCollectorHealingItemsModule.RemoveInvokers ( IEntity player)
protected

◆ Update()

override void SCR_DataCollectorHealingItemsModule.Update ( float timeTick)

Member Data Documentation

◆ m_aConsumableTypes

ref array<ref ConsumableTypeStats> SCR_DataCollectorHealingItemsModule.m_aConsumableTypes
protected

◆ m_mTrackedPlayers

ref map<int, IEntity> SCR_DataCollectorHealingItemsModule.m_mTrackedPlayers = new map<int, IEntity>()
protected

The documentation for this interface was generated from the following file: