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override void | OnPlayerDisconnected (int playerID, IEntity controlledEntity=null) |
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override void | OnPlayerSpawned (int playerID, IEntity controlledEntity) |
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override void | OnAIKilled (IEntity AIEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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override void | OnPlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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override void | Update (float timeTick) |
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void | Update (float timeTick) |
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void | OnPlayerDisconnected (int playerID, IEntity controlledEntity=null) |
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void | OnPlayerSpawned (int playerID, IEntity controlledEntity) |
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void | OnPlayerAuditSuccess (int playerID) |
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void | OnPlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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void | OnAIKilled (IEntity AIEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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void | OnGameModeEnd () |
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void | InitModule () |
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void | OnControlledEntityChanged (IEntity from, IEntity to) |
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override void | AddInvokers (IEntity player) |
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void | OnWeaponFired (int playerID, BaseWeaponComponent weapon, IEntity entity) |
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void | OnGrenadeThrown (int playerID, BaseWeaponComponent weapon, IEntity entity) |
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override void | RemoveInvokers (IEntity player) |
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void | OnCompartmentEntered (IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move) |
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void | OnCompartmentLeft (IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move) |
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void | AddInvokers (IEntity player) |
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void | RemoveInvokers (IEntity player) |
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◆ AddInvokers()
override void SCR_DataCollectorShootingModule.AddInvokers |
( |
IEntity |
player | ) |
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protected |
◆ OnAIKilled()
override void SCR_DataCollectorShootingModule.OnAIKilled |
( |
IEntity |
AIEntity, |
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IEntity |
killerEntity, |
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notnull Instigator |
instigator, |
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notnull SCR_InstigatorContextData |
instigatorContextData |
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) |
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◆ OnCompartmentEntered()
void SCR_DataCollectorShootingModule.OnCompartmentEntered |
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IEntity |
targetEntity, |
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BaseCompartmentManagerComponent |
manager, |
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int |
mgrID, |
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int |
slotID, |
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bool |
move |
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) |
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protected |
◆ OnCompartmentLeft()
◆ OnGrenadeThrown()
void SCR_DataCollectorShootingModule.OnGrenadeThrown |
( |
int |
playerID, |
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BaseWeaponComponent |
weapon, |
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IEntity |
entity |
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) |
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protected |
◆ OnPlayerDisconnected()
override void SCR_DataCollectorShootingModule.OnPlayerDisconnected |
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int |
playerID, |
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IEntity |
controlledEntity = null |
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) |
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◆ OnPlayerKilled()
override void SCR_DataCollectorShootingModule.OnPlayerKilled |
( |
int |
playerId, |
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IEntity |
playerEntity, |
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IEntity |
killerEntity, |
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notnull Instigator |
instigator, |
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notnull SCR_InstigatorContextData |
instigatorContextData |
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) |
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◆ OnPlayerSpawned()
override void SCR_DataCollectorShootingModule.OnPlayerSpawned |
( |
int |
playerID, |
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IEntity |
controlledEntity |
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) |
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◆ OnWeaponFired()
void SCR_DataCollectorShootingModule.OnWeaponFired |
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int |
playerID, |
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BaseWeaponComponent |
weapon, |
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IEntity |
entity |
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) |
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protected |
◆ RemoveInvokers()
override void SCR_DataCollectorShootingModule.RemoveInvokers |
( |
IEntity |
player | ) |
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protected |
◆ Update()
override void SCR_DataCollectorShootingModule.Update |
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float |
timeTick | ) |
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◆ m_mTrackedPossibleShooters
ref map<int, IEntity> SCR_DataCollectorShootingModule.m_mTrackedPossibleShooters = new map<int, IEntity>() |
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protected |
The documentation for this interface was generated from the following file:
- Game/DataCollection/DataCollectorModules/SCR_DataCollectorShootingModule.c