| 
| override void  | Update (float timeTick) | 
|   | 
| void  | OnPlayerDisconnected (int playerID, IEntity controlledEntity=null) | 
|   | 
| void  | OnPlayerSpawned (int playerID, IEntity controlledEntity) | 
|   | 
| void  | OnPlayerAuditSuccess (int playerID) | 
|   | 
| void  | OnPlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) | 
|   | 
| void  | OnAIKilled (IEntity AIEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) | 
|   | 
| void  | OnGameModeEnd () | 
|   | 
| void  | InitModule () | 
|   | 
| void  | OnControlledEntityChanged (IEntity from, IEntity to) | 
|   | 
◆ StorePlayer()
  
  
      
        
          | void SCR_DataCollectorStoreDataModule.StorePlayer  | 
          ( | 
          int |           playerId | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ Update()
      
        
          | override void SCR_DataCollectorStoreDataModule.Update  | 
          ( | 
          float |           timeTick | ) | 
           | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/DataCollection/DataCollectorModules/SCR_DataCollectorStoreDataModule.c