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override void | Update (float timeTick) |
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void | Update (float timeTick) |
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void | OnPlayerDisconnected (int playerID, IEntity controlledEntity=null) |
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void | OnPlayerSpawned (int playerID, IEntity controlledEntity) |
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void | OnPlayerAuditSuccess (int playerID) |
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void | OnPlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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void | OnAIKilled (IEntity AIEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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void | OnGameModeEnd () |
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void | InitModule () |
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void | OnControlledEntityChanged (IEntity from, IEntity to) |
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◆ StorePlayer()
void SCR_DataCollectorStoreDataModule.StorePlayer |
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int |
playerId | ) |
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protected |
◆ Update()
override void SCR_DataCollectorStoreDataModule.Update |
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float |
timeTick | ) |
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The documentation for this interface was generated from the following file:
- Game/DataCollection/DataCollectorModules/SCR_DataCollectorStoreDataModule.c