◆ SCR_DebrisBuildingEntity()
void SCR_DebrisBuildingEntity.SCR_DebrisBuildingEntity |
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IEntitySource | src, |
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IEntity | parent ) |
◆ ~SCR_DebrisBuildingEntity()
void SCR_DebrisBuildingEntity.~SCR_DebrisBuildingEntity |
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◆ EOnFrame()
override void SCR_DebrisBuildingEntity.EOnFrame |
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IEntity | owner, |
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float | timeSlice ) |
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◆ GetAngularVelocity()
vector SCR_DebrisBuildingEntity.GetAngularVelocity |
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◆ GetLinearVelocity()
vector SCR_DebrisBuildingEntity.GetLinearVelocity |
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◆ SetAngularVelocity()
void SCR_DebrisBuildingEntity.SetAngularVelocity |
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vector | vel | ) |
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◆ SetBuildingRegion()
void SCR_DebrisBuildingEntity.SetBuildingRegion |
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int | buildingRegion | ) |
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◆ SetLinearVelocity()
void SCR_DebrisBuildingEntity.SetLinearVelocity |
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vector | vel | ) |
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◆ SetParentBuilding()
◆ SpawnBuildingDebris()
◆ ANGULAR_VELOCITY_MAX
const static float SCR_DebrisBuildingEntity.ANGULAR_VELOCITY_MAX = 30 |
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◆ m_bSpawnedDebris
bool SCR_DebrisBuildingEntity.m_bSpawnedDebris = false |
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◆ m_fDebrisPosY
float SCR_DebrisBuildingEntity.m_fDebrisPosY = 0 |
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◆ m_fDelayDeleteTime
float SCR_DebrisBuildingEntity.m_fDelayDeleteTime = 0 |
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◆ m_fImpactPosY
float SCR_DebrisBuildingEntity.m_fImpactPosY = 0 |
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◆ m_fRandomBumpDelay
float SCR_DebrisBuildingEntity.m_fRandomBumpDelay = 0 |
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◆ m_iBuildingRegion
int SCR_DebrisBuildingEntity.m_iBuildingRegion = 0 |
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◆ m_ParentBuildingSetup
◆ m_vAngularVelocity
vector SCR_DebrisBuildingEntity.m_vAngularVelocity = vector.Zero |
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◆ m_vCenter
vector SCR_DebrisBuildingEntity.m_vCenter = vector.Zero |
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◆ m_vLinearVelocity
vector SCR_DebrisBuildingEntity.m_vLinearVelocity = vector.Zero |
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◆ RANDOM_BUMP_DELAY_MAX
const static float SCR_DebrisBuildingEntity.RANDOM_BUMP_DELAY_MAX = 2 |
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◆ RANDOM_BUMP_DELAY_MIN
const static float SCR_DebrisBuildingEntity.RANDOM_BUMP_DELAY_MIN = 0.5 |
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◆ RANDOM_BUMP_HEIGHT_MAX
const static float SCR_DebrisBuildingEntity.RANDOM_BUMP_HEIGHT_MAX = 15 |
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◆ RANDOM_INITIAL_ANGULAR_VELOCITY
const static float SCR_DebrisBuildingEntity.RANDOM_INITIAL_ANGULAR_VELOCITY = 3 |
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◆ RANDOM_INITIAL_LINEAR_VELOCITY_XZ
const static float SCR_DebrisBuildingEntity.RANDOM_INITIAL_LINEAR_VELOCITY_XZ = 0.5 |
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◆ RANDOM_INITIAL_LINEAR_VELOCITY_Y
const static float SCR_DebrisBuildingEntity.RANDOM_INITIAL_LINEAR_VELOCITY_Y = 1 |
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The documentation for this interface was generated from the following file:
- Game/Entities/debris/DebrisBuildingEntity.c