Arma Reforger Script API
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Base deploy menu class. More...
Public Member Functions | |
override void | OnMenuOpen () |
override void | OnMenuOpened () |
override void | OnMenuClose () |
override void | OnMenuHide () |
void | MuteSounds (bool mute=true) |
Public Member Functions inherited from ChimeraMenuBase | |
override void | OnMenuInit () |
override void | OnMenuUpdate (float tDelta) |
override void | OnMenuOpen () |
override void | OnMenuOpened () |
override void | OnMenuClose () |
override void | OnMenuFocusGained () |
override void | OnMenuFocusLost () |
override void | OnMenuShow () |
override void | OnMenuHide () |
Static Public Member Functions | |
static OnDeployMenuOpenInvoker | SGetOnMenuOpen () |
Static Public Member Functions inherited from ChimeraMenuBase | |
static ChimeraMenuBase | CurrentChimeraMenu () |
static ChimeraMenuBase | GetOwnerMenu (Widget w) |
Returns parent menu of a widget. | |
Protected Member Functions | |
void | OnLanguageChanged (SCR_GameplaySettingsSubMenu menu) |
Hack used to refresh the map after language is changed in order to force reload fonts used by location descriptors. | |
void | OpenPlayerList () |
void | OnEditorLimitedChanged (bool limited) |
If limited, don't show the game master switch button. | |
Protected Attributes | |
SCR_InputButtonComponent | m_PauseButton |
SCR_InputButtonComponent | m_GameMasterButton |
SCR_InputButtonComponent | m_ChatButton |
SCR_ChatPanel | m_ChatPanel |
SCR_MapEntity | m_MapEntity |
Protected Attributes inherited from ChimeraMenuBase | |
bool | m_bTextEditActive = false |
Static Protected Attributes | |
static ref OnDeployMenuOpenInvoker | s_OnMenuOpen |
Static Protected Attributes inherited from ChimeraMenuBase | |
const string | INPUT_CONTEXT_EDIT = "MenuTextEditContext" |
static ChimeraMenuBase | m_ThisMenu |
Additional Inherited Members | |
Public Attributes inherited from ChimeraMenuBase | |
ref ScriptInvoker | m_OnTextEditContextChange = new ScriptInvoker |
ref ScriptInvoker | m_OnUpdate = new ScriptInvoker |
Base deploy menu class.
void SCR_DeployMenuBase.MuteSounds | ( | bool | mute = true | ) |
[in] | mute |
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If limited, don't show the game master switch button.
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Hack used to refresh the map after language is changed in order to force reload fonts used by location descriptors.
override void SCR_DeployMenuBase.OnMenuClose | ( | ) |
Implements ChimeraMenuBase.
Implemented in SCR_DeployMenuMain, SCR_RoleSelectionMenu, and SCR_WelcomeScreenMenu.
override void SCR_DeployMenuBase.OnMenuHide | ( | ) |
Implements ChimeraMenuBase.
Implemented in SCR_DeployMenuMain.
override void SCR_DeployMenuBase.OnMenuOpen | ( | ) |
Implements ChimeraMenuBase.
Implemented in SCR_DebriefingScreenMenu, SCR_DeployMenuMain, SCR_RoleSelectionMenu, and SCR_WelcomeScreenMenu.
override void SCR_DeployMenuBase.OnMenuOpened | ( | ) |
Implements ChimeraMenuBase.
Implemented in SCR_DeployMenuMain, SCR_RoleSelectionMenu, and SCR_WelcomeScreenMenu.
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