Arma Reforger Script API
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Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | Static Protected Attributes | List of all members
SCR_DeployMenuBase Interface Reference

Base deploy menu class. More...

Inheritance diagram for SCR_DeployMenuBase:
[legend]

Public Member Functions

override void OnMenuOpen ()
 
override void OnMenuOpened ()
 
override void OnMenuClose ()
 
override void OnMenuHide ()
 
void MuteSounds (bool mute=true)
 
- Public Member Functions inherited from ChimeraMenuBase
override void OnMenuInit ()
 
override void OnMenuUpdate (float tDelta)
 
override void OnMenuOpen ()
 
override void OnMenuOpened ()
 
override void OnMenuClose ()
 
override void OnMenuFocusGained ()
 
override void OnMenuFocusLost ()
 
override void OnMenuShow ()
 
override void OnMenuHide ()
 

Static Public Member Functions

static OnDeployMenuOpenInvoker SGetOnMenuOpen ()
 
- Static Public Member Functions inherited from ChimeraMenuBase
static ChimeraMenuBase CurrentChimeraMenu ()
 
static ChimeraMenuBase GetOwnerMenu (Widget w)
 Returns parent menu of a widget.
 

Protected Member Functions

void OnLanguageChanged (SCR_GameplaySettingsSubMenu menu)
 Hack used to refresh the map after language is changed in order to force reload fonts used by location descriptors.
 
void OpenPlayerList ()
 
void OnEditorLimitedChanged (bool limited)
 If limited, don't show the game master switch button.
 

Protected Attributes

SCR_InputButtonComponent m_PauseButton
 
SCR_InputButtonComponent m_GameMasterButton
 
SCR_InputButtonComponent m_ChatButton
 
SCR_ChatPanel m_ChatPanel
 
SCR_MapEntity m_MapEntity
 
- Protected Attributes inherited from ChimeraMenuBase
bool m_bTextEditActive = false
 

Static Protected Attributes

static ref OnDeployMenuOpenInvoker s_OnMenuOpen
 
- Static Protected Attributes inherited from ChimeraMenuBase
const string INPUT_CONTEXT_EDIT = "MenuTextEditContext"
 
static ChimeraMenuBase m_ThisMenu
 

Additional Inherited Members

- Public Attributes inherited from ChimeraMenuBase
ref ScriptInvoker m_OnTextEditContextChange = new ScriptInvoker
 
ref ScriptInvoker m_OnUpdate = new ScriptInvoker
 

Detailed Description

Base deploy menu class.

Member Function Documentation

◆ MuteSounds()

void SCR_DeployMenuBase.MuteSounds ( bool  mute = true)
Parameters
[in]mute

◆ OnEditorLimitedChanged()

void SCR_DeployMenuBase.OnEditorLimitedChanged ( bool  limited)
protected

If limited, don't show the game master switch button.

◆ OnLanguageChanged()

void SCR_DeployMenuBase.OnLanguageChanged ( SCR_GameplaySettingsSubMenu  menu)
protected

Hack used to refresh the map after language is changed in order to force reload fonts used by location descriptors.

◆ OnMenuClose()

override void SCR_DeployMenuBase.OnMenuClose ( )

◆ OnMenuHide()

override void SCR_DeployMenuBase.OnMenuHide ( )

Implements ChimeraMenuBase.

Implemented in SCR_DeployMenuMain.

◆ OnMenuOpen()

override void SCR_DeployMenuBase.OnMenuOpen ( )

◆ OnMenuOpened()

override void SCR_DeployMenuBase.OnMenuOpened ( )

◆ OpenPlayerList()

void SCR_DeployMenuBase.OpenPlayerList ( )
protected

◆ SGetOnMenuOpen()

static OnDeployMenuOpenInvoker SCR_DeployMenuBase.SGetOnMenuOpen ( )
static
Returns

Member Data Documentation

◆ m_ChatButton

SCR_InputButtonComponent SCR_DeployMenuBase.m_ChatButton
protected

◆ m_ChatPanel

SCR_ChatPanel SCR_DeployMenuBase.m_ChatPanel
protected

◆ m_GameMasterButton

SCR_InputButtonComponent SCR_DeployMenuBase.m_GameMasterButton
protected

◆ m_MapEntity

SCR_MapEntity SCR_DeployMenuBase.m_MapEntity
protected

◆ m_PauseButton

SCR_InputButtonComponent SCR_DeployMenuBase.m_PauseButton
protected

◆ s_OnMenuOpen

ref OnDeployMenuOpenInvoker SCR_DeployMenuBase.s_OnMenuOpen
staticprotected

The documentation for this interface was generated from the following file: