Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Static Protected Attributes | List of all members
SCR_DebriefingScreenMenu Interface Reference
Inheritance diagram for SCR_DebriefingScreenMenu:
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Public Member Functions

override void OnMenuOpen ()
 Initializes necessary parts of menu upon opening it.
 
void ReturnToMenu ()
 
void OpenDebriefingScreenMenu ()
 
void CloseDebriefingScreenMenu ()
 
- Public Member Functions inherited from SCR_WelcomeScreenMenu
override void OnMenuOpen ()
 Initializes necessary parts of menu upon opening it.
 
override void OnMenuOpened ()
 Mutes sounds once the menu is opened.
 
override void OnMenuClose ()
 
override void OnMenuFocusGained ()
 Adds action listeners when menu is focused.
 
override void OnMenuFocusLost ()
 Removes action listeners when menu loses focus.
 
void OpenWelcomeScreenMenu ()
 Opens Welcome screen menu.
 
void CloseWelcomeScreenMenu ()
 Closes Welcome screen menu.
 
override void OnMenuUpdate (float tDelta)
 Refreshes chat and elapsed time.
 
- Public Member Functions inherited from SCR_DeployMenuBase
override void OnMenuOpen ()
 
override void OnMenuOpened ()
 
override void OnMenuClose ()
 
override void OnMenuHide ()
 
void MuteSounds (bool mute=true)
 
- Public Member Functions inherited from ChimeraMenuBase
override void OnMenuInit ()
 
override void OnMenuUpdate (float tDelta)
 
override void OnMenuOpen ()
 
override void OnMenuOpened ()
 
override void OnMenuClose ()
 
override void OnMenuFocusGained ()
 
override void OnMenuFocusLost ()
 
override void OnMenuShow ()
 
override void OnMenuHide ()
 

Protected Member Functions

void BackToMainMenuPopupConfirm ()
 
- Protected Member Functions inherited from SCR_WelcomeScreenMenu
void InitMap ()
 Initializes map in the menu background.
 
void OpenPauseMenu ()
 Opens pause menu.
 
void OnChatToggle ()
 Toggles chat panel.
 
void UpdateElapsedTime ()
 Updates elapsed time.
 
void UpdatePlayerCount (int playerID)
 Updates player count.
 
- Protected Member Functions inherited from SCR_DeployMenuBase
void OnLanguageChanged (SCR_GameplaySettingsSubMenu menu)
 Hack used to refresh the map after language is changed in order to force reload fonts used by location descriptors.
 
void OpenPlayerList ()
 
void OnEditorLimitedChanged (bool limited)
 If limited, don't show the game master switch button.
 

Static Protected Attributes

static const string RESTART_TIMER_WIDGET_NAME = "RestartTimerHolder"
 
- Static Protected Attributes inherited from SCR_DeployMenuBase
static ref OnDeployMenuOpenInvoker s_OnMenuOpen
 
- Static Protected Attributes inherited from ChimeraMenuBase
const string INPUT_CONTEXT_EDIT = "MenuTextEditContext"
 
static ChimeraMenuBase m_ThisMenu
 

Additional Inherited Members

- Static Public Member Functions inherited from SCR_DeployMenuBase
static OnDeployMenuOpenInvoker SGetOnMenuOpen ()
 
- Static Public Member Functions inherited from ChimeraMenuBase
static ChimeraMenuBase CurrentChimeraMenu ()
 
static ChimeraMenuBase GetOwnerMenu (Widget w)
 Returns parent menu of a widget.
 
- Public Attributes inherited from ChimeraMenuBase
ref ScriptInvoker m_OnTextEditContextChange = new ScriptInvoker
 
ref ScriptInvoker m_OnUpdate = new ScriptInvoker
 
- Protected Attributes inherited from SCR_WelcomeScreenMenu
SCR_BaseGameMode m_GameMode
 
PlayerManager m_PlayerManager
 
RichTextWidget m_wPlayerCount
 
RichTextWidget m_wScenarioTimeElapsed
 
ref MapConfiguration m_MapConfig = new MapConfiguration()
 
string m_sTimeElapsed
 
float m_fTimeSlice
 
int m_iMaxPlayerCount
 
- Protected Attributes inherited from SCR_DeployMenuBase
SCR_InputButtonComponent m_PauseButton
 
SCR_InputButtonComponent m_GameMasterButton
 
SCR_InputButtonComponent m_ChatButton
 
SCR_ChatPanel m_ChatPanel
 
SCR_MapEntity m_MapEntity
 
- Protected Attributes inherited from ChimeraMenuBase
bool m_bTextEditActive = false
 

Member Function Documentation

◆ BackToMainMenuPopupConfirm()

void SCR_DebriefingScreenMenu.BackToMainMenuPopupConfirm ( )
protected

◆ CloseDebriefingScreenMenu()

void SCR_DebriefingScreenMenu.CloseDebriefingScreenMenu ( )

◆ OnMenuOpen()

override void SCR_DebriefingScreenMenu.OnMenuOpen ( )

Initializes necessary parts of menu upon opening it.

Implements SCR_WelcomeScreenMenu.

◆ OpenDebriefingScreenMenu()

void SCR_DebriefingScreenMenu.OpenDebriefingScreenMenu ( )

◆ ReturnToMenu()

void SCR_DebriefingScreenMenu.ReturnToMenu ( )

Member Data Documentation

◆ RESTART_TIMER_WIDGET_NAME

const string SCR_DebriefingScreenMenu.RESTART_TIMER_WIDGET_NAME = "RestartTimerHolder"
staticprotected

The documentation for this interface was generated from the following file: