Arma Reforger Script API
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Public Member Functions | |
override void | OnMenuOpen () |
Initializes necessary parts of menu upon opening it. | |
void | ReturnToMenu () |
void | OpenDebriefingScreenMenu () |
void | CloseDebriefingScreenMenu () |
Public Member Functions inherited from SCR_WelcomeScreenMenu | |
override void | OnMenuOpen () |
Initializes necessary parts of menu upon opening it. | |
override void | OnMenuOpened () |
Mutes sounds once the menu is opened. | |
override void | OnMenuClose () |
override void | OnMenuFocusGained () |
Adds action listeners when menu is focused. | |
override void | OnMenuFocusLost () |
Removes action listeners when menu loses focus. | |
void | OpenWelcomeScreenMenu () |
Opens Welcome screen menu. | |
void | CloseWelcomeScreenMenu () |
Closes Welcome screen menu. | |
override void | OnMenuUpdate (float tDelta) |
Refreshes chat and elapsed time. | |
Public Member Functions inherited from SCR_DeployMenuBase | |
override void | OnMenuOpen () |
override void | OnMenuOpened () |
override void | OnMenuClose () |
override void | OnMenuHide () |
void | MuteSounds (bool mute=true) |
Public Member Functions inherited from ChimeraMenuBase | |
override void | OnMenuInit () |
override void | OnMenuUpdate (float tDelta) |
override void | OnMenuOpen () |
override void | OnMenuOpened () |
override void | OnMenuClose () |
override void | OnMenuFocusGained () |
override void | OnMenuFocusLost () |
override void | OnMenuShow () |
override void | OnMenuHide () |
Protected Member Functions | |
void | BackToMainMenuPopupConfirm () |
Protected Member Functions inherited from SCR_WelcomeScreenMenu | |
void | InitMap () |
Initializes map in the menu background. | |
void | OpenPauseMenu () |
Opens pause menu. | |
void | OnChatToggle () |
Toggles chat panel. | |
void | UpdateElapsedTime () |
Updates elapsed time. | |
void | UpdatePlayerCount (int playerID) |
Updates player count. | |
Protected Member Functions inherited from SCR_DeployMenuBase | |
void | OnLanguageChanged (SCR_GameplaySettingsSubMenu menu) |
Hack used to refresh the map after language is changed in order to force reload fonts used by location descriptors. | |
void | OpenPlayerList () |
void | OnEditorLimitedChanged (bool limited) |
If limited, don't show the game master switch button. | |
Static Protected Attributes | |
static const string | RESTART_TIMER_WIDGET_NAME = "RestartTimerHolder" |
Static Protected Attributes inherited from SCR_DeployMenuBase | |
static ref OnDeployMenuOpenInvoker | s_OnMenuOpen |
Static Protected Attributes inherited from ChimeraMenuBase | |
const string | INPUT_CONTEXT_EDIT = "MenuTextEditContext" |
static ChimeraMenuBase | m_ThisMenu |
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protected |
void SCR_DebriefingScreenMenu.CloseDebriefingScreenMenu | ( | ) |
override void SCR_DebriefingScreenMenu.OnMenuOpen | ( | ) |
Initializes necessary parts of menu upon opening it.
Implements SCR_WelcomeScreenMenu.
void SCR_DebriefingScreenMenu.OpenDebriefingScreenMenu | ( | ) |
void SCR_DebriefingScreenMenu.ReturnToMenu | ( | ) |
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staticprotected |