◆ AddSpawnPoint()
void SCR_SpawnPointRequestUIComponent.AddSpawnPoint |
( |
SCR_SpawnPoint |
spawnPoint | ) |
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protected |
◆ ClearSpawnPoints()
void SCR_SpawnPointRequestUIComponent.ClearSpawnPoints |
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| ) |
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protected |
◆ CycleSpawnPoints()
void SCR_SpawnPointRequestUIComponent.CycleSpawnPoints |
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bool |
next = true | ) |
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◆ GetCurrentRplId()
RplId SCR_SpawnPointRequestUIComponent.GetCurrentRplId |
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◆ GetOnSpawnPointSelected()
ScriptInvoker SCR_SpawnPointRequestUIComponent.GetOnSpawnPointSelected |
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| ) |
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◆ HandlerAttached()
override void SCR_SpawnPointRequestUIComponent.HandlerAttached |
( |
Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_SpawnPointRequestUIComponent.HandlerDeattached |
( |
Widget |
w | ) |
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◆ IsSelectorFocused()
bool SCR_SpawnPointRequestUIComponent.IsSelectorFocused |
( |
| ) |
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◆ OnSpawnPointAdded()
void SCR_SpawnPointRequestUIComponent.OnSpawnPointAdded |
( |
SCR_SpawnPoint |
spawnPoint | ) |
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protected |
◆ OnSpawnPointFactionChange()
void SCR_SpawnPointRequestUIComponent.OnSpawnPointFactionChange |
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SCR_SpawnPoint |
spawnPoint | ) |
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protected |
◆ RemoveSpawnPoint()
void SCR_SpawnPointRequestUIComponent.RemoveSpawnPoint |
( |
SCR_SpawnPoint |
spawnPoint | ) |
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protected |
◆ SelectSpawnPoint()
◆ SelectSpawnPointExt()
void SCR_SpawnPointRequestUIComponent.SelectSpawnPointExt |
( |
RplId |
id | ) |
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◆ SetSpawnPoint()
void SCR_SpawnPointRequestUIComponent.SetSpawnPoint |
( |
RplId |
spawnPointId | ) |
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protected |
◆ SGetOnSpawnPointSelected()
static ScriptInvoker SCR_SpawnPointRequestUIComponent.SGetOnSpawnPointSelected |
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| ) |
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static |
◆ ShowAvailableSpawnPoints()
void SCR_SpawnPointRequestUIComponent.ShowAvailableSpawnPoints |
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Faction |
faction | ) |
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◆ UpdateRelevantSpawnPoints()
void SCR_SpawnPointRequestUIComponent.UpdateRelevantSpawnPoints |
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| ) |
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◆ UpdateSpawnPointName()
void SCR_SpawnPointRequestUIComponent.UpdateSpawnPointName |
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RplId |
id, |
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string |
name |
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) |
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protected |
◆ m_OnSpawnPointSelected
ref ScriptInvoker<RplId> SCR_SpawnPointRequestUIComponent.m_OnSpawnPointSelected |
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protected |
◆ m_SelectedSpawnPointId
RplId SCR_SpawnPointRequestUIComponent.m_SelectedSpawnPointId = RplId.Invalid() |
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protected |
◆ m_SpawnPointSelector
◆ m_sSpawnPointSelector
string SCR_SpawnPointRequestUIComponent.m_sSpawnPointSelector |
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protected |
◆ m_wSpawnPointSelector
Widget SCR_SpawnPointRequestUIComponent.m_wSpawnPointSelector |
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protected |
◆ s_OnSpawnPointSelected
ref ScriptInvoker<RplId> SCR_SpawnPointRequestUIComponent.s_OnSpawnPointSelected |
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static |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/DeployMenu/SCR_SpawnPointRequestUIComponent.c