◆ AddSpawnPoint()
| void SCR_SpawnPointRequestUIComponent.AddSpawnPoint |
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SCR_SpawnPoint | spawnPoint | ) |
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◆ ClearSpawnPoints()
| void SCR_SpawnPointRequestUIComponent.ClearSpawnPoints |
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| ) |
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◆ CycleSpawnPoints()
| void SCR_SpawnPointRequestUIComponent.CycleSpawnPoints |
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bool | next = true | ) |
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◆ GetCurrentRplId()
| RplId SCR_SpawnPointRequestUIComponent.GetCurrentRplId |
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◆ GetOnSpawnPointSelected()
| ScriptInvoker SCR_SpawnPointRequestUIComponent.GetOnSpawnPointSelected |
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◆ HandlerAttached()
| override void SCR_SpawnPointRequestUIComponent.HandlerAttached |
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Widget | w | ) |
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◆ HandlerDeattached()
| override void SCR_SpawnPointRequestUIComponent.HandlerDeattached |
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Widget | w | ) |
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◆ IsSelectorFocused()
| bool SCR_SpawnPointRequestUIComponent.IsSelectorFocused |
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| ) |
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◆ OnSpawnPointAdded()
| void SCR_SpawnPointRequestUIComponent.OnSpawnPointAdded |
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SCR_SpawnPoint | spawnPoint | ) |
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◆ OnSpawnPointFactionChange()
| void SCR_SpawnPointRequestUIComponent.OnSpawnPointFactionChange |
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SCR_SpawnPoint | spawnPoint | ) |
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◆ RemoveSpawnPoint()
| void SCR_SpawnPointRequestUIComponent.RemoveSpawnPoint |
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SCR_SpawnPoint | spawnPoint | ) |
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◆ SelectSpawnPoint()
◆ SelectSpawnPointExt()
| void SCR_SpawnPointRequestUIComponent.SelectSpawnPointExt |
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RplId | id | ) |
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◆ SetLastUsedSpawnPointSelected()
| void SCR_SpawnPointRequestUIComponent.SetLastUsedSpawnPointSelected |
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Sets the last used spawned point by player as default selected option in spawn selector Does not affect selection if there is no last used spawn point, or it is unavailable.
◆ SetRallyPointSpawnSelected()
| void SCR_SpawnPointRequestUIComponent.SetRallyPointSpawnSelected |
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| ) |
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Sets the player group Rally Point as default selected option in spawn selector.
◆ SetSpawnPoint()
| void SCR_SpawnPointRequestUIComponent.SetSpawnPoint |
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RplId | spawnPointId | ) |
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◆ SGetOnSpawnPointSelected()
| static ScriptInvoker SCR_SpawnPointRequestUIComponent.SGetOnSpawnPointSelected |
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◆ ShowAvailableSpawnPoints()
| void SCR_SpawnPointRequestUIComponent.ShowAvailableSpawnPoints |
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Faction | faction | ) |
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◆ UpdateRelevantSpawnPoints()
| void SCR_SpawnPointRequestUIComponent.UpdateRelevantSpawnPoints |
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| ) |
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◆ UpdateSpawnPointName()
| void SCR_SpawnPointRequestUIComponent.UpdateSpawnPointName |
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RplId | id, |
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string | name ) |
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◆ m_OnSpawnPointSelected
| ref ScriptInvoker<RplId> SCR_SpawnPointRequestUIComponent.m_OnSpawnPointSelected |
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◆ m_SelectedSpawnPointId
| RplId SCR_SpawnPointRequestUIComponent.m_SelectedSpawnPointId = RplId.Invalid() |
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◆ m_SpawnPointSelector
◆ m_sSpawnPointSelector
| string SCR_SpawnPointRequestUIComponent.m_sSpawnPointSelector |
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◆ m_wSpawnPointSelector
| Widget SCR_SpawnPointRequestUIComponent.m_wSpawnPointSelector |
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◆ s_OnSpawnPointSelected
| ref ScriptInvoker<RplId> SCR_SpawnPointRequestUIComponent.s_OnSpawnPointSelected |
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The documentation for this interface was generated from the following file:
- Game/UI/Menu/DeployMenu/SCR_SpawnPointRequestUIComponent.c