Arma Reforger Script API
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SCR_DeployableSpawnPointSystem Interface Reference
Inheritance diagram for SCR_DeployableSpawnPointSystem:
GameSystem

Public Member Functions

override void OnDiag (float timeSlice)
 
void Register (SCR_BaseDeployableSpawnPointComponent component)
 
void Unregister (SCR_BaseDeployableSpawnPointComponent component)
 
- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Static Public Member Functions

static override void InitInfo (WorldSystemInfo outInfo)
 

Protected Member Functions

override void OnUpdate (ESystemPoint point)
 

Protected Attributes

ref array< SCR_BaseDeployableSpawnPointComponentm_aComponents = {}
 

Member Function Documentation

◆ InitInfo()

static override void SCR_DeployableSpawnPointSystem.InitInfo ( WorldSystemInfo outInfo)
static

◆ OnDiag()

override void SCR_DeployableSpawnPointSystem.OnDiag ( float timeSlice)

◆ OnUpdate()

override void SCR_DeployableSpawnPointSystem.OnUpdate ( ESystemPoint point)
protected

◆ Register()

void SCR_DeployableSpawnPointSystem.Register ( SCR_BaseDeployableSpawnPointComponent component)

◆ Unregister()

void SCR_DeployableSpawnPointSystem.Unregister ( SCR_BaseDeployableSpawnPointComponent component)

Member Data Documentation

◆ m_aComponents

ref array<SCR_BaseDeployableSpawnPointComponent> SCR_DeployableSpawnPointSystem.m_aComponents = {}
protected

The documentation for this interface was generated from the following file: