Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
SCR_DeployableSpawnPointSystem Interface Reference
Inheritance diagram for SCR_DeployableSpawnPointSystem:
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Public Member Functions

override void OnDiag (float timeSlice)
 
void Register (SCR_BaseDeployableSpawnPointComponent component)
 
void Unregister (SCR_BaseDeployableSpawnPointComponent component)
 
- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Protected Member Functions

override void OnUpdate (ESystemPoint point)
 

Protected Attributes

ref array< SCR_BaseDeployableSpawnPointComponentm_aComponents = {}
 

Member Function Documentation

◆ OnDiag()

override void SCR_DeployableSpawnPointSystem.OnDiag ( float  timeSlice)

◆ OnUpdate()

override void SCR_DeployableSpawnPointSystem.OnUpdate ( ESystemPoint  point)
protected

◆ Register()

void SCR_DeployableSpawnPointSystem.Register ( SCR_BaseDeployableSpawnPointComponent  component)

◆ Unregister()

void SCR_DeployableSpawnPointSystem.Unregister ( SCR_BaseDeployableSpawnPointComponent  component)

Member Data Documentation

◆ m_aComponents

ref array<SCR_BaseDeployableSpawnPointComponent> SCR_DeployableSpawnPointSystem.m_aComponents = {}
protected

The documentation for this interface was generated from the following file: