◆ m_aDestroySpawnObjects
◆ m_bTotalDestructionEnabled
| bool SCR_DestructibleEntityClass.m_bTotalDestructionEnabled |
◆ m_eMaterialSoundType
| SCR_EMaterialSoundTypeBreak SCR_DestructibleEntityClass.m_eMaterialSoundType |
◆ m_fMomentumToDamageScale
| float SCR_DestructibleEntityClass.m_fMomentumToDamageScale |
◆ m_fTotalDestructionThreshold
| float SCR_DestructibleEntityClass.m_fTotalDestructionThreshold |
The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_DestructibleEntity.c