◆ Load()
bool SCR_DestructionData.Load |
( |
ScriptBitReader | r | ) |
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◆ LoadNormalizedVector()
void SCR_DestructionData.LoadNormalizedVector |
( |
ScriptBitReader | r, |
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out vector | norm ) |
◆ Save()
bool SCR_DestructionData.Save |
( |
ScriptBitWriter | w | ) |
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◆ SaveNormalizedVector()
void SCR_DestructionData.SaveNormalizedVector |
( |
ScriptBitWriter | w, |
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vector | norm ) |
◆ m_bTotalDestruction
bool SCR_DestructionData.m_bTotalDestruction |
◆ m_eDamageType
◆ m_fHitDamage
float SCR_DestructionData.m_fHitDamage |
◆ m_iPreviousPhase
int SCR_DestructionData.m_iPreviousPhase |
◆ m_vHitDirection
vector SCR_DestructionData.m_vHitDirection |
◆ m_vHitNormal
vector SCR_DestructionData.m_vHitNormal |
◆ m_vHitPosition
vector SCR_DestructionData.m_vHitPosition |
◆ MAX_PHASES_BIT_SIZE
const int SCR_DestructionData.MAX_PHASES_BIT_SIZE = 4 |
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static |
The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_DestructionData.c