◆ Load()
bool SCR_DestructionData.Load |
( |
ScriptBitReader |
r | ) |
|
◆ LoadNormalizedVector()
void SCR_DestructionData.LoadNormalizedVector |
( |
ScriptBitReader |
r, |
|
|
out vector |
norm |
|
) |
| |
◆ Save()
bool SCR_DestructionData.Save |
( |
ScriptBitWriter |
w | ) |
|
◆ SaveNormalizedVector()
void SCR_DestructionData.SaveNormalizedVector |
( |
ScriptBitWriter |
w, |
|
|
vector |
norm |
|
) |
| |
◆ m_bTotalDestruction
bool SCR_DestructionData.m_bTotalDestruction |
◆ m_eDamageType
◆ m_fHitDamage
float SCR_DestructionData.m_fHitDamage |
◆ m_iPreviousPhase
int SCR_DestructionData.m_iPreviousPhase |
◆ m_vHitDirection
vector SCR_DestructionData.m_vHitDirection |
◆ m_vHitNormal
vector SCR_DestructionData.m_vHitNormal |
◆ m_vHitPosition
vector SCR_DestructionData.m_vHitPosition |
◆ MAX_PHASES_BIT_SIZE
const int SCR_DestructionData.MAX_PHASES_BIT_SIZE = 4 |
|
static |
The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_DestructibleEntity.c