◆ Load()
| bool SCR_DestructionData.Load |
( |
ScriptBitReader | r | ) |
|
◆ LoadNormalizedVector()
| void SCR_DestructionData.LoadNormalizedVector |
( |
ScriptBitReader | r, |
|
|
out vector | norm ) |
◆ Save()
| bool SCR_DestructionData.Save |
( |
ScriptBitWriter | w | ) |
|
◆ SaveNormalizedVector()
| void SCR_DestructionData.SaveNormalizedVector |
( |
ScriptBitWriter | w, |
|
|
vector | norm ) |
◆ m_bTotalDestruction
| bool SCR_DestructionData.m_bTotalDestruction |
◆ m_eDamageType
◆ m_fHitDamage
| float SCR_DestructionData.m_fHitDamage |
◆ m_iPreviousPhase
| int SCR_DestructionData.m_iPreviousPhase |
◆ m_vHitDirection
| vector SCR_DestructionData.m_vHitDirection |
◆ m_vHitNormal
| vector SCR_DestructionData.m_vHitNormal |
◆ m_vHitPosition
| vector SCR_DestructionData.m_vHitPosition |
◆ MAX_PHASES_BIT_SIZE
| const int SCR_DestructionData.MAX_PHASES_BIT_SIZE = 4 |
|
static |
The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_DestructionData.c