◆ SCR_EditableEntityCoreBudgetSetting()
void SCR_EditableEntityCoreBudgetSetting.SCR_EditableEntityCoreBudgetSetting |
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int |
budgetValue = -1 , |
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EEditableEntityBudget |
budgetType = EEditableEntityBudget::PROPS , |
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int |
minBudgetCost = 0 , |
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SCR_UIInfo |
info = null |
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) |
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◆ AddToBudget() [1/2]
int SCR_EditableEntityCoreBudgetSetting.AddToBudget |
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int |
budgetValue | ) |
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◆ AddToBudget() [2/2]
◆ GetBudgetType()
EEditableEntityBudget SCR_EditableEntityCoreBudgetSetting.GetBudgetType |
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◆ GetCurrentBudget()
int SCR_EditableEntityCoreBudgetSetting.GetCurrentBudget |
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◆ GetInfo()
SCR_UIInfo SCR_EditableEntityCoreBudgetSetting.GetInfo |
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◆ GetMinBudgetCost()
int SCR_EditableEntityCoreBudgetSetting.GetMinBudgetCost |
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◆ GetReservedBudget()
int SCR_EditableEntityCoreBudgetSetting.GetReservedBudget |
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◆ ReserveBudget()
void SCR_EditableEntityCoreBudgetSetting.ReserveBudget |
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int |
reserveValue | ) |
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◆ SetBudgetComponent()
◆ SetCurrentBudget()
int SCR_EditableEntityCoreBudgetSetting.SetCurrentBudget |
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int |
budgetValue | ) |
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◆ SubtractFromBudget() [1/2]
int SCR_EditableEntityCoreBudgetSetting.SubtractFromBudget |
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int |
budgetValue | ) |
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◆ SubtractFromBudget() [2/2]
◆ UnreserveBudget()
void SCR_EditableEntityCoreBudgetSetting.UnreserveBudget |
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int |
reserveValue | ) |
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◆ m_BudgetEditor
◆ m_BudgetType
EEditableEntityBudget SCR_EditableEntityCoreBudgetSetting.m_BudgetType |
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protected |
◆ m_iCurrentBudget
int SCR_EditableEntityCoreBudgetSetting.m_iCurrentBudget |
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◆ m_iMinBudgetCost
int SCR_EditableEntityCoreBudgetSetting.m_iMinBudgetCost |
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◆ m_Info
ref SCR_UIInfo SCR_EditableEntityCoreBudgetSetting.m_Info |
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◆ m_iReservedBudget
int SCR_EditableEntityCoreBudgetSetting.m_iReservedBudget |
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protected |
Reserved budget is used for budget that is not yet added to the current budget.
The documentation for this interface was generated from the following file:
- Game/Editor/Containers/EditableEntityCore/SCR_EditableEntityCoreBudgetSetting.c