◆ CreateGrouplessLabel()
◆ GetFilterEnabled()
bool SCR_EditableEntityCoreLabelSetting.GetFilterEnabled |
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◆ GetInfo()
SCR_UIInfo SCR_EditableEntityCoreLabelSetting.GetInfo |
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◆ GetLabelGroupType()
EEditableEntityLabelGroup SCR_EditableEntityCoreLabelSetting.GetLabelGroupType |
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◆ GetLabelType()
EEditableEntityLabel SCR_EditableEntityCoreLabelSetting.GetLabelType |
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◆ GetOrder()
int SCR_EditableEntityCoreLabelSetting.GetOrder |
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◆ InitalizeGrouplessLabel()
void SCR_EditableEntityCoreLabelSetting.InitalizeGrouplessLabel |
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EEditableEntityLabel |
labelType | ) |
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◆ IsValid()
bool SCR_EditableEntityCoreLabelSetting.IsValid |
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EEditorMode |
currentMode | ) |
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Override function for inherited classes to check if label can be shown Is checked when calling GetLabelUIInfoIfValid.
- Returns
- true if the label is valid and can be shown
Implemented in SCR_EditableEntityCoreLabelSettingExtended.
◆ m_Info
ref SCR_UIInfo SCR_EditableEntityCoreLabelSetting.m_Info |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/Containers/EditableEntityCore/SCR_EditableEntityCoreLabelSetting.c