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void | OnMenuUpdate () |
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bool | IsUnique () |
| Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for.
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◆ GetLinkedEntity()
Get the entity this widget represents.
- Returns
- Editable entity
◆ HandlerAttachedScripted()
override void SCR_EditableEntityLinkUIComponent.HandlerAttachedScripted |
( |
Widget |
w | ) |
|
Event called when subcomponent is initialized.
Called only after all other subcomponents were registered as well and can be searched for. To be overwritten by inherited classes.
- Parameters
-
Implements MenuRootSubComponent.
◆ IsUnique()
override bool SCR_EditableEntityLinkUIComponent.IsUnique |
( |
| ) |
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Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for.
To be overwritten by inherited classes.
- Returns
- True if unique
Implements MenuRootSubComponent.
◆ OnMenuUpdate()
void SCR_EditableEntityLinkUIComponent.OnMenuUpdate |
( |
| ) |
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protected |
◆ OnMouseEnter()
override bool SCR_EditableEntityLinkUIComponent.OnMouseEnter |
( |
Widget |
w, |
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int |
x, |
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int |
y |
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) |
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◆ OnMouseLeave()
override bool SCR_EditableEntityLinkUIComponent.OnMouseLeave |
( |
Widget |
w, |
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Widget |
enterW, |
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int |
x, |
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int |
y |
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) |
| |
◆ SetLinkedEntity()
Set the entity this widget represents.
- Parameters
-
[in] | entity | Editable entity |
◆ m_HoverManager
◆ m_LinkedEntity
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/EditableEntities/SCR_EditableEntityLinkUIComponent.c