Arma Reforger Script API
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Public Member Functions | Protected Attributes | List of all members
SCR_EditableGroupUIInfo Interface Reference
Inheritance diagram for SCR_EditableGroupUIInfo:
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Public Member Functions

SCR_MilitarySymbol GetMilitarySymbol ()
 Get military symbol.
 
void SetInstance (SCR_MilitarySymbol symbol, LocalizedString name)
 Set info instance.
 
override string GetName ()
 Get name.
 
override bool GetEntityBudgetCost (out notnull array< ref SCR_EntityBudgetValue > outBudgets)
 Get Entity budget costs.
 
bool GetGroupBudgetCost (out notnull array< ref SCR_EntityBudgetValue > outBudgets)
 Get Group budget costs Use when you need to get a set budget values for the group and don't want to relay on default logic where AI budget is deducted by individually spawned AI.
 
override void CopyFrom (SCR_UIName source)
 
- Public Member Functions inherited from SCR_EditableEntityUIInfo
override LocalizedString GetName ()
 Get name.
 
bool IsFullBackgroundAssetCard ()
 
ResourceName GetImage ()
 
EEditableEntityType GetEntityTypex ()
 
FactionKey GetFactionKey ()
 
Faction GetFaction ()
 
int GetEntityLabels (out notnull array< EEditableEntityLabel > entityLabels)
 Fill the provided array with auto and authored labels.
 
bool HasEntityLabel (EEditableEntityLabel label)
 Check if entity has label in either Auto or Authored labels.
 
bool GetEntityBudgetCost (out notnull array< ref SCR_EntityBudgetValue > outBudgets)
 Get Entity budget costs.
 
void GetEntityAndChildrenBudgetCost (out notnull array< ref SCR_EntityBudgetValue > outBudgets)
 Get Entity and its children budgets.
 
void GetEntityChildrenBudgetCost (out notnull array< ref SCR_EntityBudgetValue > outBudgets)
 Get only Entity's children budget costs, i.e. cost of entities inside a composition entitiy.
 
ResourceName GetSlotPrefab ()
 Get prefab this entity prefab extends.
 
EEditableEntityType GetEntityType ()
 Get entity type.
 
bool HasEntityFlag (EEditableEntityFlag flag)
 Check if a flag is active.
 
bool SetAssetImageTo (ImageWidget imageWidget)
 Set asset image to given image widget and stretches if is full background flagged.
 
void InitFromSource (IEntityComponentSource componentSource)
 Initialise UI info from component source.
 
- Public Member Functions inherited from SCR_UIInfo
ResourceName GetIconPath ()
 Get icon.
 
string GetIconSetName ()
 Returns Icon Set name if imageset.
 
bool HasIcon ()
 Check if the info has an icon defined.
 
bool SetIconTo (ImageWidget imageWidget)
 Set icon to given image widget.
 
override void Log (string prefix=string.Empty, LogLevel logLevel=LogLevel.VERBOSE)
 
- Public Member Functions inherited from SCR_UIDescription
LocalizedString GetUnformattedDescription ()
 Get the unformatted description from SCR_HintUIInfo instance.
 
void SetDescription (LocalizedString description)
 Change the description from SCR_HintUIInfo instance.
 
LocalizedString GetDescription ()
 Get description.
 
bool HasDescription ()
 Check if the info has a description defined.
 
bool SetDescriptionTo (TextWidget textWidget)
 Set description to given text widget.
 
override void Log (string prefix=string.Empty, LogLevel logLevel=LogLevel.VERBOSE)
 
- Public Member Functions inherited from SCR_UIName
LocalizedString GetUnformattedName ()
 Get The unformatted Name from SCR_HintUIInfo instance.
 
void SetName (LocalizedString name)
 Change the Name from SCR_HintUIInfo instance.
 
LocalizedString GetName ()
 Get name.
 
bool HasName ()
 Check if the info has a name defined.
 
bool SetNameTo (TextWidget textWidget)
 Set name to given text widget.
 
void Log (string prefix=string.Empty, LogLevel logLevel=LogLevel.VERBOSE)
 Print out contents of this UI info.
 

Protected Attributes

bool m_bUseUIInfoName
 
ref SCR_MilitarySymbol m_MilitarySymbol
 
SCR_MilitarySymbol m_MilitarySymbolInstance
 
- Protected Attributes inherited from SCR_EditableEntityUIInfo
ResourceName m_SlotPrefab
 
bool m_bFullBackgroundAssetCard
 
EEditableEntityType m_EntityType
 
EEditableEntityFlag m_EntityFlags
 
- Protected Attributes inherited from SCR_UIInfo
ResourceName Icon
 
string IconSetName
 
- Protected Attributes inherited from SCR_UIDescription
LocalizedString Description
 
- Protected Attributes inherited from SCR_UIName
LocalizedString Name
 

Additional Inherited Members

- Static Public Member Functions inherited from SCR_UIInfo
static SCR_UIInfo GetInfo (BaseContainer source, string varName)
 Get UIInfo from a source object.
 
static SCR_UIInfo CreateInfo (UIInfo source)
 Create SCR_UIInfo from engine UIInfo.
 
static SCR_UIInfo CreateInfo (LocalizedString name, LocalizedString description=LocalizedString.Empty, ResourceName icon=ResourceName.Empty, string iconSetName=string.Empty)
 Create SCR_UIInfo from basic params.
 
static SCR_UIInfo CreatePlaceholderInfo (TypeName type)
 Get placeholder info.
 
- Static Public Attributes inherited from SCR_EditableEntityUIInfo
static const LocalizedString EDITABLE_ENTITY_FALLBACK_NAME = "#AR-AttributesDialog_TitlePage_Entity_Text"
 
override void CopyFrom (SCR_UIName source)
 
override void CopyFrom (SCR_UIName source)
 
override void CopyFrom (SCR_UIName source)
 
void CopyFrom (SCR_UIName source)
 

Member Function Documentation

◆ CopyFrom()

override void SCR_EditableGroupUIInfo.CopyFrom ( SCR_UIName  source)

◆ GetEntityBudgetCost()

override bool SCR_EditableGroupUIInfo.GetEntityBudgetCost ( out notnull array< ref SCR_EntityBudgetValue outBudgets)

Get Entity budget costs.

Implements SCR_EditableEntityUIInfo.

◆ GetGroupBudgetCost()

bool SCR_EditableGroupUIInfo.GetGroupBudgetCost ( out notnull array< ref SCR_EntityBudgetValue outBudgets)

Get Group budget costs Use when you need to get a set budget values for the group and don't want to relay on default logic where AI budget is deducted by individually spawned AI.

◆ GetMilitarySymbol()

SCR_MilitarySymbol SCR_EditableGroupUIInfo.GetMilitarySymbol ( )

Get military symbol.

Returns
Military symbol

◆ GetName()

override string SCR_EditableGroupUIInfo.GetName ( )

Get name.

When using it to fill TextWidget, use SetNameTo() if possible.

Returns
Name text

Implements SCR_EditableEntityUIInfo.

◆ SetInstance()

void SCR_EditableGroupUIInfo.SetInstance ( SCR_MilitarySymbol  symbol,
LocalizedString  name 
)

Set info instance.

Use only when the UI info is on entity instance, not prefab!

Parameters
symbolMilitary symbol
name

Member Data Documentation

◆ m_bUseUIInfoName

bool SCR_EditableGroupUIInfo.m_bUseUIInfoName
protected

◆ m_MilitarySymbol

ref SCR_MilitarySymbol SCR_EditableGroupUIInfo.m_MilitarySymbol
protected

◆ m_MilitarySymbolInstance

SCR_MilitarySymbol SCR_EditableGroupUIInfo.m_MilitarySymbolInstance
protected

The documentation for this interface was generated from the following file: