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| static const ResourceName | LAYOUT = "{E061177D7DA15DDA}UI/layouts/Common/SaveLoadDialogs/EditorSaveDialog.layout" |
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◆ GetLayout()
| ResourceName SCR_EditorSaveDialogWidgets.GetLayout |
( |
| ) |
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◆ Init()
| bool SCR_EditorSaveDialogWidgets.Init |
( |
notnull Widget | root | ) |
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◆ LAYOUT
| const ResourceName SCR_EditorSaveDialogWidgets.LAYOUT = "{E061177D7DA15DDA}UI/layouts/Common/SaveLoadDialogs/EditorSaveDialog.layout" |
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staticprotected |
◆ m_ConfirmButtonComponent
◆ m_DeleteButtonComponent
◆ m_ExitButtonComponent
◆ m_NewSaveComponent
◆ m_OverrideButtonComponent
◆ m_SaveNameInputComponent0
◆ m_SaveNameInputComponent1
◆ m_wConfirmButton
| ButtonWidget SCR_EditorSaveDialogWidgets.m_wConfirmButton |
◆ m_wDeleteButton
| ButtonWidget SCR_EditorSaveDialogWidgets.m_wDeleteButton |
◆ m_wExitButton
| ButtonWidget SCR_EditorSaveDialogWidgets.m_wExitButton |
◆ m_wNewSave
| SizeLayoutWidget SCR_EditorSaveDialogWidgets.m_wNewSave |
◆ m_wOverrideButton
| ButtonWidget SCR_EditorSaveDialogWidgets.m_wOverrideButton |
◆ m_wSaveList
| VerticalLayoutWidget SCR_EditorSaveDialogWidgets.m_wSaveList |
◆ m_wSaveNameInput
| ButtonWidget SCR_EditorSaveDialogWidgets.m_wSaveNameInput |
◆ m_wSaveScroller
| ScrollLayoutWidget SCR_EditorSaveDialogWidgets.m_wSaveScroller |
◆ m_wSeparator
| ImageWidget SCR_EditorSaveDialogWidgets.m_wSeparator |
The documentation for this interface was generated from the following file:
- Game/UI/Save/SCR_EditorSaveDialogWidgets.c