◆ HandlerDeattached()
| override void SCR_EntityToolbarItemEditorUIComponent.HandlerDeattached |
( |
Widget | w | ) |
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◆ InitToolbarItem()
| override void SCR_EntityToolbarItemEditorUIComponent.InitToolbarItem |
( |
Widget | widget | ) |
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◆ RefreshName()
| void SCR_EntityToolbarItemEditorUIComponent.RefreshName |
( |
| ) |
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protected |
◆ SetEntity()
◆ SetName()
◆ m_Entity
◆ m_NameWidget
| TextWidget SCR_EntityToolbarItemEditorUIComponent.m_NameWidget |
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protected |
◆ m_sIconWidgetName
| string SCR_EntityToolbarItemEditorUIComponent.m_sIconWidgetName |
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protected |
◆ m_sNameWidgetName
| string SCR_EntityToolbarItemEditorUIComponent.m_sNameWidgetName |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Toolbar/Items/SCR_EntityToolbarItemEditorUIComponent.c