◆ OnFocus()
| override bool SCR_PlayerToolbarItemEditorUIComponent.OnFocus |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnFocusLost()
| override bool SCR_PlayerToolbarItemEditorUIComponent.OnFocusLost |
( |
Widget | w, |
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int | x, |
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int | y ) |
◆ SetEntity()
◆ m_sPlayerNameWidgetName
| string SCR_PlayerToolbarItemEditorUIComponent.m_sPlayerNameWidgetName |
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protected |
◆ m_sPlayerPlatformIconName
| string SCR_PlayerToolbarItemEditorUIComponent.m_sPlayerPlatformIconName |
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protected |
◆ m_wPlatformIconWidget
| ImageWidget SCR_PlayerToolbarItemEditorUIComponent.m_wPlatformIconWidget |
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protected |
◆ m_wPlayerName
| TextWidget SCR_PlayerToolbarItemEditorUIComponent.m_wPlayerName |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Toolbar/Items/SCR_PlayerToolbarItemEditorUIComponent.c