◆ Copy()
| override void SCR_ExtendedTaskData.Copy |
( |
out SCR_TaskData | data | ) |
|
◆ Merge()
Used when tasks are parented; Unique values such as ID, name, etc.
stay the same Values such as ownership, assignees etc. will be shared across child/parent task
- Parameters
-
- Returns
◆ diag_checkedExtendedSettings
| ref array<bool> SCR_ExtendedTaskData.diag_checkedExtendedSettings |
◆ m_aChildTasks
| ref array<RplId> SCR_ExtendedTaskData.m_aChildTasks |
◆ m_bEnableProgress
| bool SCR_ExtendedTaskData.m_bEnableProgress |
◆ m_bLinkDataToRelatedTasks
| bool SCR_ExtendedTaskData.m_bLinkDataToRelatedTasks |
◆ m_fProgress
| float SCR_ExtendedTaskData.m_fProgress |
◆ m_iNodeDepth
| int SCR_ExtendedTaskData.m_iNodeDepth |
◆ m_ParentTask
| RplId SCR_ExtendedTaskData.m_ParentTask |
◆ m_sCustomSubtaskDescription
The documentation for this interface was generated from the following file:
- Game/Tasks/SCR_ExtendedTaskData.c