◆ Copy()
◆ diag_checkedSettings
| ref array<bool> SCR_TaskData.diag_checkedSettings |
Initial value:=
{
false,
false,
false,
false,
false,
false,
false,
false,
false,
false,
false
}
◆ diag_isChecked
| bool SCR_TaskData.diag_isChecked = false |
◆ m_aAssignees
◆ m_aOwnerExecutors
◆ m_aOwnerFactionKeys
| ref array<string> SCR_TaskData.m_aOwnerFactionKeys |
◆ m_aOwnerGroupIDs
| ref array<int> SCR_TaskData.m_aOwnerGroupIDs |
◆ m_eOwnership
| SCR_ETaskOwnership SCR_TaskData.m_eOwnership |
◆ m_eState
| SCR_ETaskState SCR_TaskData.m_eState |
◆ m_eUIVisibility
| SCR_ETaskUIVisibility SCR_TaskData.m_eUIVisibility |
◆ m_eVisibility
| SCR_ETaskVisibility SCR_TaskData.m_eVisibility |
◆ m_iAuthorId
| int SCR_TaskData.m_iAuthorId |
◆ m_sID
| string SCR_TaskData.m_sID |
◆ m_UIInfo
◆ m_vPosition
| vector SCR_TaskData.m_vPosition |
The documentation for this interface was generated from the following file:
- Game/Tasks/SCR_TaskData.c