◆ GetLastCheckedAuthorityFPS()
| int SCR_FPSNetworkedStat.GetLastCheckedAuthorityFPS |
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| ) |
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◆ GetLastCheckedLocalFPS()
| int SCR_FPSNetworkedStat.GetLastCheckedLocalFPS |
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◆ OnAuthorityStatValueSet()
| override void SCR_FPSNetworkedStat.OnAuthorityStatValueSet |
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int | value | ) |
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◆ UpdateStat()
| override void SCR_FPSNetworkedStat.UpdateStat |
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| ) |
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◆ UpdateStatValueIfAuthority()
| void SCR_FPSNetworkedStat.UpdateStatValueIfAuthority |
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| ) |
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protected |
◆ m_iAuthorityFPS
| int SCR_FPSNetworkedStat.m_iAuthorityFPS |
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protected |
◆ m_iLocalFPS
| int SCR_FPSNetworkedStat.m_iLocalFPS |
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protected |
The documentation for this interface was generated from the following file:
- Game/Network/NetworkedStats/Stats/SCR_ServerFPSNetworkedStat.c