◆ EOnInit()
override void SCR_NetworkedStatsComponent.EOnInit |
( |
IEntity |
owner | ) |
|
◆ GetNetworkedStat()
◆ GetNetworkedStatPrefabData()
◆ GetRplComponent()
RplComponent SCR_NetworkedStatsComponent.GetRplComponent |
( |
| ) |
|
◆ OnDelete()
override void SCR_NetworkedStatsComponent.OnDelete |
( |
IEntity |
owner | ) |
|
◆ OnPostInit()
override void SCR_NetworkedStatsComponent.OnPostInit |
( |
IEntity |
owner | ) |
|
◆ SetAuthorityStatValue()
void SCR_NetworkedStatsComponent.SetAuthorityStatValue |
( |
SCR_ENetworkedStatType |
statType, |
|
|
int |
valueInt |
|
) |
| |
- Parameters
-
[in] | statType | |
[in] | valueInt | |
◆ SetStatValueOfAuthority()
void SCR_NetworkedStatsComponent.SetStatValueOfAuthority |
( |
SCR_ENetworkedStatType |
statType, |
|
|
int |
value |
|
) |
| |
◆ UpdateStats()
void SCR_NetworkedStatsComponent.UpdateStats |
( |
| ) |
|
◆ m_aStats
◆ m_iUpdateTimer
int SCR_NetworkedStatsComponent.m_iUpdateTimer |
|
protected |
◆ m_RplComponent
The documentation for this interface was generated from the following file:
- Game/Network/NetworkedStats/Components/SCR_NetworkedStatsComponent.c