◆ SCR_FieldManualConfigCategory()
| void SCR_FieldManualConfigCategory.SCR_FieldManualConfigCategory |
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◆ CreateMainCategory()
| Widget SCR_FieldManualConfigCategory.CreateMainCategory |
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notnull Widget | parent | ) |
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protected |
◆ CreateSubCategory()
| Widget SCR_FieldManualConfigCategory.CreateSubCategory |
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notnull Widget | parent | ) |
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protected |
◆ CreateWidget()
| Widget SCR_FieldManualConfigCategory.CreateWidget |
( |
notnull Widget | parent | ) |
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◆ m_aCategories
◆ m_aEntries
◆ m_bEnabled
| bool SCR_FieldManualConfigCategory.m_bEnabled |
◆ m_CategoryLayout
| ResourceName SCR_FieldManualConfigCategory.m_CategoryLayout |
◆ m_Parent
◆ m_sTitle
| string SCR_FieldManualConfigCategory.m_sTitle |
◆ m_SubCategoryLayout
| ResourceName SCR_FieldManualConfigCategory.m_SubCategoryLayout |
The documentation for this interface was generated from the following file:
- Game/FieldManual/Models/Config/SCR_FieldManualConfigCategory.c