◆ SCR_FieldManualConfigCategory()
      
        
          | void SCR_FieldManualConfigCategory.SCR_FieldManualConfigCategory  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ CreateMainCategory()
  
  
      
        
          | Widget SCR_FieldManualConfigCategory.CreateMainCategory  | 
          ( | 
          notnull Widget |           parent | ) | 
           | 
         
       
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protected   | 
  
 
 
◆ CreateSubCategory()
  
  
      
        
          | Widget SCR_FieldManualConfigCategory.CreateSubCategory  | 
          ( | 
          notnull Widget |           parent | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ CreateWidget()
      
        
          | Widget SCR_FieldManualConfigCategory.CreateWidget  | 
          ( | 
          notnull Widget |           parent | ) | 
           | 
        
      
 
 
◆ m_aCategories
◆ m_aEntries
◆ m_bEnabled
      
        
          | bool SCR_FieldManualConfigCategory.m_bEnabled | 
        
      
 
 
◆ m_CategoryLayout
      
        
          | ResourceName SCR_FieldManualConfigCategory.m_CategoryLayout | 
        
      
 
 
◆ m_Parent
◆ m_sTitle
      
        
          | string SCR_FieldManualConfigCategory.m_sTitle | 
        
      
 
 
◆ m_SubCategoryLayout
      
        
          | ResourceName SCR_FieldManualConfigCategory.m_SubCategoryLayout | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/FieldManual/Models/Config/SCR_FieldManualConfigCategory.c