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| void | SCR_FieldManualConfigEntry () |
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| Widget | CreateWidget (notnull Widget parent) |
| | To be overridden by child classes to call CreateWidgetFromLayout.
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| |
| bool | CanRefresh () |
| | Used to check if the entry requires a refresh (on e.g KBM/pad input change) Valid only after CreateWidgetFromLayout has been called!
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| |
◆ SCR_FieldManualConfigEntry()
| void SCR_FieldManualConfigEntry.SCR_FieldManualConfigEntry |
( |
| ) |
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◆ CanRefresh()
| bool SCR_FieldManualConfigEntry.CanRefresh |
( |
| ) |
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Used to check if the entry requires a refresh (on e.g KBM/pad input change) Valid only after CreateWidgetFromLayout has been called!
- Returns
- true if there is anything to refresh, false otherwise
◆ CreateWidget()
| Widget SCR_FieldManualConfigEntry.CreateWidget |
( |
notnull Widget | parent | ) |
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◆ CreateWidgetFromLayout()
| Widget SCR_FieldManualConfigEntry.CreateWidgetFromLayout |
( |
ResourceName | layout, |
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notnull Widget | parent ) |
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protected |
◆ m_aContent
◆ m_bCanRefresh
| bool SCR_FieldManualConfigEntry.m_bCanRefresh |
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protected |
◆ m_bEnabled
| bool SCR_FieldManualConfigEntry.m_bEnabled |
◆ m_eId
| EFieldManualEntryId SCR_FieldManualConfigEntry.m_eId |
◆ m_Image
| ResourceName SCR_FieldManualConfigEntry.m_Image |
◆ m_Parent
◆ m_sTitle
| string SCR_FieldManualConfigEntry.m_sTitle |
The documentation for this interface was generated from the following file:
- Game/FieldManual/Models/Config/EntryTypes/SCR_FieldManualConfigEntry.c