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void | SCR_FieldManualConfigEntry () |
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Widget | CreateWidget (notnull Widget parent) |
| To be overridden by child classes to call CreateWidgetFromLayout.
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bool | CanRefresh () |
| Used to check if the entry requires a refresh (on e.g KBM/pad input change) Valid only after CreateWidgetFromLayout has been called!
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◆ SCR_FieldManualConfigEntry()
void SCR_FieldManualConfigEntry.SCR_FieldManualConfigEntry |
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◆ CanRefresh()
bool SCR_FieldManualConfigEntry.CanRefresh |
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Used to check if the entry requires a refresh (on e.g KBM/pad input change) Valid only after CreateWidgetFromLayout has been called!
- Returns
- true if there is anything to refresh, false otherwise
◆ CreateWidget()
Widget SCR_FieldManualConfigEntry.CreateWidget |
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notnull Widget |
parent | ) |
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◆ CreateWidgetFromLayout()
Widget SCR_FieldManualConfigEntry.CreateWidgetFromLayout |
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ResourceName |
layout, |
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notnull Widget |
parent |
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) |
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protected |
◆ m_aContent
◆ m_bCanRefresh
bool SCR_FieldManualConfigEntry.m_bCanRefresh |
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protected |
◆ m_bEnabled
bool SCR_FieldManualConfigEntry.m_bEnabled |
◆ m_eId
EFieldManualEntryId SCR_FieldManualConfigEntry.m_eId |
◆ m_Image
ResourceName SCR_FieldManualConfigEntry.m_Image |
◆ m_Parent
◆ m_sTitle
string SCR_FieldManualConfigEntry.m_sTitle |
The documentation for this interface was generated from the following file:
- Game/FieldManual/Models/Config/EntryTypes/SCR_FieldManualConfigEntry.c