◆ CanCreateWidget()
override bool SCR_FieldManualPiece_Image.CanCreateWidget |
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Check if the widget can be created (input method filter or anything else)
- Returns
- true if the widget corresponds to the input method, false if not
Implements SCR_FieldManualPiece.
◆ CreateWidget()
override void SCR_FieldManualPiece_Image.CreateWidget |
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notnull Widget |
parent | ) |
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◆ GetCaption()
ResourceName SCR_FieldManualPiece_Image.GetCaption |
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◆ GetImageColor()
Color SCR_FieldManualPiece_Image.GetImageColor |
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◆ GetImagePath()
ResourceName SCR_FieldManualPiece_Image.GetImagePath |
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◆ GetSetName()
string SCR_FieldManualPiece_Image.GetSetName |
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◆ IMAGE_INDEX
const int SCR_FieldManualPiece_Image.IMAGE_INDEX = 0 |
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staticprotected |
◆ m_eExcludedPlatform
PlatformKind SCR_FieldManualPiece_Image.m_eExcludedPlatform |
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protected |
◆ m_ImageColor
ref Color SCR_FieldManualPiece_Image.m_ImageColor |
◆ m_ImagePath
ResourceName SCR_FieldManualPiece_Image.m_ImagePath |
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protected |
◆ m_Layout
ResourceName SCR_FieldManualPiece_Image.m_Layout |
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◆ m_sCaption
string SCR_FieldManualPiece_Image.m_sCaption |
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protected |
◆ m_sImageSetName
string SCR_FieldManualPiece_Image.m_sImageSetName |
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protected |
The documentation for this interface was generated from the following file:
- Game/FieldManual/Models/Pieces/SCR_FieldManualPiece_Image.c