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override void | CreateWidget (notnull Widget parent) |
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void | CreateWidget (notnull Widget parent, bool isLastElement) |
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void | CreateWidget (notnull Widget parent) |
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bool | CanCreateWidget () |
| Check if the widget can be created (input method filter or anything else)
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bool | CanRefresh () |
| Used to check if the entry requires a refresh (on e.g KBM/pad input change)
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◆ CreateWidget() [1/2]
override void SCR_FieldManualPiece_Keybind.CreateWidget |
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notnull Widget |
parent | ) |
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◆ CreateWidget() [2/2]
void SCR_FieldManualPiece_Keybind.CreateWidget |
( |
notnull Widget |
parent, |
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bool |
isLastElement |
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) |
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◆ m_Layout
ResourceName SCR_FieldManualPiece_Keybind.m_Layout |
◆ m_sDescription
string SCR_FieldManualPiece_Keybind.m_sDescription |
◆ m_sKeybind
string SCR_FieldManualPiece_Keybind.m_sKeybind |
The documentation for this interface was generated from the following file:
- Game/FieldManual/Models/Pieces/SCR_FieldManualPiece_Keybind.c