|
| override void | CreateWidget (notnull Widget parent) |
| |
| void | CreateWidget (notnull Widget parent, bool isLastElement) |
| |
| bool | CanCreateWidget () |
| | Check if the widget can be created (input method filter or anything else)
|
| |
| bool | CanRefresh () |
| | Used to check if the entry requires a refresh (on e.g KBM/pad input change)
|
| |
◆ CreateWidget() [1/2]
| override void SCR_FieldManualPiece_Keybind.CreateWidget |
( |
notnull Widget | parent | ) |
|
◆ CreateWidget() [2/2]
| void SCR_FieldManualPiece_Keybind.CreateWidget |
( |
notnull Widget | parent, |
|
|
bool | isLastElement ) |
◆ m_Layout
| ResourceName SCR_FieldManualPiece_Keybind.m_Layout |
◆ m_sDescription
| string SCR_FieldManualPiece_Keybind.m_sDescription |
◆ m_sKeybind
| string SCR_FieldManualPiece_Keybind.m_sKeybind |
The documentation for this interface was generated from the following file:
- Game/FieldManual/Models/Pieces/SCR_FieldManualPiece_Keybind.c