| 
| override void  | CreateWidget (notnull Widget parent) | 
|   | 
| void  | CreateWidget (notnull Widget parent, bool isLastElement) | 
|   | 
| bool  | CanCreateWidget () | 
|   | Check if the widget can be created (input method filter or anything else)  
  | 
|   | 
| bool  | CanRefresh () | 
|   | Used to check if the entry requires a refresh (on e.g KBM/pad input change)  
  | 
|   | 
◆ CreateWidget() [1/2]
      
        
          | override void SCR_FieldManualPiece_Keybind.CreateWidget  | 
          ( | 
          notnull Widget |           parent | ) | 
           | 
        
      
 
 
◆ CreateWidget() [2/2]
      
        
          | void SCR_FieldManualPiece_Keybind.CreateWidget  | 
          ( | 
          notnull Widget |           parent,  | 
        
        
           | 
           | 
          bool |           isLastElement ) | 
        
      
 
 
◆ m_Layout
      
        
          | ResourceName SCR_FieldManualPiece_Keybind.m_Layout | 
        
      
 
 
◆ m_sDescription
      
        
          | string SCR_FieldManualPiece_Keybind.m_sDescription | 
        
      
 
 
◆ m_sKeybind
      
        
          | string SCR_FieldManualPiece_Keybind.m_sKeybind | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/FieldManual/Models/Pieces/SCR_FieldManualPiece_Keybind.c