Arma Reforger Script API
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SCR_FlareEffectComponent Member List

This is the complete list of members for SCR_FlareEffectComponent, including all inherited members.

CreateLight(SCR_BaseLightData lightData, vector position, vector direction, float emissivity)SCR_BaseLightComponent
EOnFixedFrame(IEntity owner, float timeSlice)SCR_FlareEffectComponent
EOnVisible(IEntity owner, int frameNumber)SCR_FlareEffectComponent
FLICKER_FREQUENCYSCR_FlareEffectComponentprotectedstatic
FLICKER_STEPSCR_FlareEffectComponentprotectedstatic
FLICKER_THRESHOLDSCR_FlareEffectComponentprotectedstatic
GetInitialState()SCR_BaseInteractiveLightComponent
IsOn()SCR_BaseInteractiveLightComponent
LIGHT_EMISSIVITY_OFFSCR_BaseInteractiveLightComponentprotectedstatic
LIGHT_EMISSIVITY_STARTSCR_BaseInteractiveLightComponentprotectedstatic
m_aLightsSCR_BaseInteractiveLightComponentprotected
m_bIsOnSCR_BaseInteractiveLightComponentprotected
m_ComponentDataSCR_FlareEffectComponentprotected
m_EmissiveMaterialComponentSCR_BaseInteractiveLightComponentprotected
m_fBottomLightLVSCR_FlareEffectComponentprotected
m_fCompDataLVSCR_FlareEffectComponentprotected
m_fCurEMSCR_BaseInteractiveLightComponentprotected
m_fCurLVSCR_BaseInteractiveLightComponentprotected
m_fLightEmisivityStepSCR_BaseInteractiveLightComponentprotected
m_fTimerSCR_FlareEffectComponentprotected
MATERIAL_EMISSIVITY_ONSCR_BaseInteractiveLightComponentprotectedstatic
MATERIAL_EMISSIVITY_STARTSCR_BaseInteractiveLightComponentprotectedstatic
MATERIAL_EMISSIVITY_STEPSCR_BaseInteractiveLightComponentprotectedstatic
OnDelete(IEntity owner)SCR_FlareEffectComponent
OnPostInit(IEntity owner)SCR_FlareEffectComponent
RemoveLights()SCR_BaseInteractiveLightComponent
RplLoad(ScriptBitReader reader)SCR_BaseInteractiveLightComponent
RplSave(ScriptBitWriter writer)SCR_BaseInteractiveLightComponent
ToggleLight(bool turnOn, bool skipTransition=false, bool playSound=true)SCR_FlareEffectComponent
TurnLightOff()SCR_FlareEffectComponent
TurnLightOn()SCR_FlareEffectComponent
TurnOff(notnull SCR_BaseInteractiveLightComponentClass componentData, bool playSound)SCR_BaseInteractiveLightComponentprotected
TurnOn(notnull SCR_BaseInteractiveLightComponentClass componentData, bool skipTransition, bool playSound)SCR_BaseInteractiveLightComponentprotected
UPDATE_LIGHT_TIMESCR_BaseInteractiveLightComponentprotectedstatic