CreateLight(SCR_BaseLightData lightData, vector position, vector direction, float emissivity) | SCR_BaseLightComponent | |
EOnFixedFrame(IEntity owner, float timeSlice) | SCR_FlareEffectComponent | |
EOnVisible(IEntity owner, int frameNumber) | SCR_FlareEffectComponent | |
FLICKER_FREQUENCY | SCR_FlareEffectComponent | protectedstatic |
FLICKER_STEP | SCR_FlareEffectComponent | protectedstatic |
FLICKER_THRESHOLD | SCR_FlareEffectComponent | protectedstatic |
GetInitialState() | SCR_BaseInteractiveLightComponent | |
IsOn() | SCR_BaseInteractiveLightComponent | |
LIGHT_EMISSIVITY_OFF | SCR_BaseInteractiveLightComponent | protectedstatic |
LIGHT_EMISSIVITY_START | SCR_BaseInteractiveLightComponent | protectedstatic |
m_aLights | SCR_BaseInteractiveLightComponent | protected |
m_bIsOn | SCR_BaseInteractiveLightComponent | protected |
m_ComponentData | SCR_FlareEffectComponent | protected |
m_EmissiveMaterialComponent | SCR_BaseInteractiveLightComponent | protected |
m_fBottomLightLV | SCR_FlareEffectComponent | protected |
m_fCompDataLV | SCR_FlareEffectComponent | protected |
m_fCurEM | SCR_BaseInteractiveLightComponent | protected |
m_fCurLV | SCR_BaseInteractiveLightComponent | protected |
m_fLightEmisivityStep | SCR_BaseInteractiveLightComponent | protected |
m_fTimer | SCR_FlareEffectComponent | protected |
MATERIAL_EMISSIVITY_ON | SCR_BaseInteractiveLightComponent | protectedstatic |
MATERIAL_EMISSIVITY_START | SCR_BaseInteractiveLightComponent | protectedstatic |
MATERIAL_EMISSIVITY_STEP | SCR_BaseInteractiveLightComponent | protectedstatic |
OnDelete(IEntity owner) | SCR_FlareEffectComponent | |
OnPostInit(IEntity owner) | SCR_FlareEffectComponent | |
RemoveLights() | SCR_BaseInteractiveLightComponent | |
RplLoad(ScriptBitReader reader) | SCR_BaseInteractiveLightComponent | |
RplSave(ScriptBitWriter writer) | SCR_BaseInteractiveLightComponent | |
ToggleLight(bool turnOn, bool skipTransition=false, bool playSound=true) | SCR_FlareEffectComponent | |
TurnLightOff() | SCR_FlareEffectComponent | |
TurnLightOn() | SCR_FlareEffectComponent | |
TurnOff(notnull SCR_BaseInteractiveLightComponentClass componentData, bool playSound) | SCR_BaseInteractiveLightComponent | protected |
TurnOn(notnull SCR_BaseInteractiveLightComponentClass componentData, bool skipTransition, bool playSound) | SCR_BaseInteractiveLightComponent | protected |
UPDATE_LIGHT_TIME | SCR_BaseInteractiveLightComponent | protectedstatic |