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override void | ToggleLight (bool turnOn, bool skipTransition=false, bool playSound=true) |
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void | TurnLightOn () |
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void | TurnLightOff () |
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override void | OnPostInit (IEntity owner) |
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override void | EOnVisible (IEntity owner, int frameNumber) |
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override void | EOnFixedFrame (IEntity owner, float timeSlice) |
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override void | OnDelete (IEntity owner) |
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bool | GetInitialState () |
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bool | IsOn () |
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void | ToggleLight (bool turnOn, bool skipTransition=false, bool playSound=true) |
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override void | EOnVisible (IEntity owner, int frameNumber) |
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override bool | RplSave (ScriptBitWriter writer) |
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override bool | RplLoad (ScriptBitReader reader) |
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override void | OnPostInit (IEntity owner) |
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void | RemoveLights () |
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override void | OnDelete (IEntity owner) |
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LightEntity | CreateLight (SCR_BaseLightData lightData, vector position, vector direction, float emissivity) |
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◆ EOnFixedFrame()
override void SCR_FlareEffectComponent.EOnFixedFrame |
( |
IEntity |
owner, |
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float |
timeSlice |
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) |
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◆ EOnVisible()
override void SCR_FlareEffectComponent.EOnVisible |
( |
IEntity |
owner, |
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int |
frameNumber |
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) |
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◆ OnDelete()
override void SCR_FlareEffectComponent.OnDelete |
( |
IEntity |
owner | ) |
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◆ OnPostInit()
override void SCR_FlareEffectComponent.OnPostInit |
( |
IEntity |
owner | ) |
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◆ ToggleLight()
override void SCR_FlareEffectComponent.ToggleLight |
( |
bool |
turnOn, |
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bool |
skipTransition = false , |
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bool |
playSound = true |
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) |
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◆ TurnLightOff()
void SCR_FlareEffectComponent.TurnLightOff |
( |
| ) |
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◆ TurnLightOn()
void SCR_FlareEffectComponent.TurnLightOn |
( |
| ) |
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◆ FLICKER_FREQUENCY
const float SCR_FlareEffectComponent.FLICKER_FREQUENCY = 1 / 20 |
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staticprotected |
◆ FLICKER_STEP
const float SCR_FlareEffectComponent.FLICKER_STEP = 0.15 |
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staticprotected |
◆ FLICKER_THRESHOLD
const float SCR_FlareEffectComponent.FLICKER_THRESHOLD = 0.15 |
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staticprotected |
◆ m_ComponentData
◆ m_fBottomLightLV
float SCR_FlareEffectComponent.m_fBottomLightLV |
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protected |
◆ m_fCompDataLV
float SCR_FlareEffectComponent.m_fCompDataLV |
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protected |
◆ m_fTimer
float SCR_FlareEffectComponent.m_fTimer |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/SCR_FlareEffectComponent.c