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| void | Spawn (SCR_FragmentEntity fragment, Physics parentPhysics, float damage, vector hitDirection) |
| | Spawns the object.
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| |
◆ Spawn()
| void SCR_FragmentDebris.Spawn |
( |
SCR_FragmentEntity | fragment, |
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Physics | parentPhysics, |
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float | damage, |
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vector | hitDirection ) |
Spawns the object.
- Parameters
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| [in] | fragment | |
| [in] | parentPhysics | |
| [in] | damage | |
| [in] | hitDirection | |
◆ m_fDamageToImpulse
| float SCR_FragmentDebris.m_fDamageToImpulse |
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protected |
◆ m_fDistanceMax
| float SCR_FragmentDebris.m_fDistanceMax |
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protected |
◆ m_fLifetimeMax
| float SCR_FragmentDebris.m_fLifetimeMax |
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protected |
◆ m_fLifetimeMin
| float SCR_FragmentDebris.m_fLifetimeMin |
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protected |
◆ m_fMass
| float SCR_FragmentDebris.m_fMass |
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protected |
◆ m_fPriority
| int SCR_FragmentDebris.m_fPriority |
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protected |
◆ m_fRandomVelocityAngular
| float SCR_FragmentDebris.m_fRandomVelocityAngular |
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protected |
◆ m_fRandomVelocityLinear
| float SCR_FragmentDebris.m_fRandomVelocityLinear |
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protected |
The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_DestructionFractalComponent.c