◆ Apply()
| void SCR_GameMasterMetaDataLoader.Apply |
( |
| ) |
|
◆ OnCameraCreated()
◆ OnEditorManagerCreated()
◆ OnEditorManagerCreatedDelayed()
| void SCR_GameMasterMetaDataLoader.OnEditorManagerCreatedDelayed |
( |
| ) |
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protected |
◆ OnShutdown()
◆ m_vPosition
| vector SCR_GameMasterMetaDataLoader.m_vPosition |
◆ m_vYawPitchRoll
| vector SCR_GameMasterMetaDataLoader.m_vYawPitchRoll |
◆ s_Self
The documentation for this interface was generated from the following file:
- Game/Systems/Persistence/Serializers/States/SCR_GameMasterMetaSerializer.c