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Arma Reforger Script API
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Entity for managing manual camera and its components. More...
Public Member Functions | |
| void | SaveComponents (notnull array< ref SCR_ManualCameraComponentSave > outData) |
| void | LoadComponents (array< ref SCR_ManualCameraComponentSave > data) |
| void | ResetComponents () |
| SCR_BaseManualCameraComponent | FindCameraComponent (TypeName type) |
| Find camera component of given type. | |
| bool | TrySwitchToControlledEntityCamera () |
| void | SwitchToPreviousCamera () |
| void | AttachTo (IEntity parent) |
| Attach camera to an entity. | |
| void | Detach () |
| Detach camera from its parent entity. | |
| void | SetInputEnabled (bool enable) |
| Enable manual input. | |
| bool | IsInputEnabled () |
| Check if manual input is enabled. | |
| float | GetDefaultFOV () |
| Get default field of view. | |
| bool | IsManualInput () |
| Check if the camera was moved manually this frame. | |
| void | SetDirty (bool isDirty) |
| Mark as dirty based on external influence (e.g., when some script teleports the camera) | |
| Widget | GetWidget () |
| Get widget which individual components can fill. | |
| Widget | CreateCameraWidget (ResourceName layout, bool isVisible=true) |
| Create camera widget. | |
| SCR_ManualCameraParam | GetCameraParam () |
| Return camera param passed to components in the previous frame. | |
| void | Terminate () |
| Destroy the camera. | |
| void | SCR_ManualCamera (IEntitySource src, IEntity parent) |
| void | ~SCR_ManualCamera () |
Public Member Functions inherited from SCR_CameraBase | |
| bool | IsInView (vector worldPos, WorkspaceWidget workspace=null) |
| Check if position is in camera view for given workspace. | |
| bool | IsInView (vector worldPos, float aspectRatio) |
| Check if position is in camera view for given aspect ratio. | |
| ScriptInvoker | GetOnActivate () |
| ScriptInvoker | GetOnDeactivate () |
| ScriptInvoker | GetOnCameraActivate () |
| ScriptInvoker | GetOnCameraDeactivate () |
| override void | EOnActivate (IEntity owner) |
| override void | EOnDeactivate (IEntity owner) |
| override void | CameraActivate () |
| Called the moment this camera is activated by CameraManager. | |
| override void | CameraDeactivate () |
| Called the moment this camera is deactivated by CameraManager. | |
| override int | _WB_GetAfterWorldUpdateSpecs (IEntitySource src) |
| override void | _WB_AfterWorldUpdate (float timeSlice) |
Public Member Functions inherited from CameraBase | |
| proto external void | ApplyTransform (float timeslice) |
| Manually applies transformation. This is usually done in EOnPostFrame automatically. | |
| proto external void | GetWorldCameraTransform (out vector mat[4]) |
| Get current camera world transformation. | |
| proto external IEntity | GetCursorTarget () |
| Performs a raycast from the center of this camera in the forward direction. | |
| proto external IEntity | GetCursorTargetWithPosition (out vector outPosition) |
| Performs a raycast from the center of this camera in the forward direction. | |
| proto external CameraType | GetProjType () |
| Get projection type. | |
| proto external float | GetVerticalFOV () |
| Get the vertical FOV. | |
| proto external float | GetNearPlane () |
| Get the current near plane clipping value. | |
| proto external float | GetFarPlane () |
| Get the current far plane clipping value. | |
| proto external void | SetFOVDegree (float fovDegrees) |
| Set full symmetrical vertical FOV in degrees. | |
| proto external void | SetVerticalFOV (float fov) |
| Set the vertical FOV. | |
| proto external void | SetNearPlane (float nearPlane) |
| Set the current near plane clipping value. | |
| proto external void | SetFarPlane (float farPlane) |
| Set the current far plane value. | |
| proto external void | SetCameraIndex (int cameraIndex) |
| Set the current camera index. | |
| proto external int | GetCameraIndex () |
| Get the current camera index. | |
| proto external void | SetLensFlareSet (CameraLensFlareSetType type, string userName) |
| Sets camera lens flare set. | |
| proto external bool | IsAABBVisible (vector mins, vector maxs) |
| Test if the AABB is visible against the view frustum of the camera. | |
| proto external bool | IsSphereVisible (vector origin, float radius) |
| Test if the sphere is visible against the view frustum of the camera. | |
Protected Member Functions | |
| void | RegisterComponents () |
| void | InitComponents () |
| void | ProcessComponents (float timeSlice=0) |
| void | MoveToCamera (CameraBase camera=null) |
| CameraBase | GetPreviousCamera () |
| bool | IsFirstCamera () |
| bool | IsDisabledByMenu () |
| override void | EOnPostFrame (IEntity owner, float timeSlice) |
| override void | EOnInit (IEntity owner) |
Additional Inherited Members | |
Protected Attributes inherited from SCR_CameraBase | |
| bool | m_bShowDebugViewCone |
Entity for managing manual camera and its components.
The entity itself does not handle any input. Instead, it calls functions in components which each take care of a specific feature, e.g., a component for basic movement, a component for speed boost, etc.
| void SCR_ManualCamera.SCR_ManualCamera | ( | IEntitySource | src, |
| IEntity | parent ) |
| src | |
| parent |
| void SCR_ManualCamera.~SCR_ManualCamera | ( | ) |
| void SCR_ManualCamera.AttachTo | ( | IEntity | parent | ) |
Attach camera to an entity.
| parent | Target entity |
| Widget SCR_ManualCamera.CreateCameraWidget | ( | ResourceName | layout, |
| bool | isVisible = true ) |
Create camera widget.
| layout | GUI layout path |
| isVisible | True if the widget should be visible by default |
| void SCR_ManualCamera.Detach | ( | ) |
Detach camera from its parent entity.
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| SCR_BaseManualCameraComponent SCR_ManualCamera.FindCameraComponent | ( | TypeName | type | ) |
Find camera component of given type.
| type | Component type |
| SCR_ManualCameraParam SCR_ManualCamera.GetCameraParam | ( | ) |
Return camera param passed to components in the previous frame.
| float SCR_ManualCamera.GetDefaultFOV | ( | ) |
Get default field of view.
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| Widget SCR_ManualCamera.GetWidget | ( | ) |
Get widget which individual components can fill.
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| bool SCR_ManualCamera.IsInputEnabled | ( | ) |
Check if manual input is enabled.
| bool SCR_ManualCamera.IsManualInput | ( | ) |
Check if the camera was moved manually this frame.
| void SCR_ManualCamera.LoadComponents | ( | array< ref SCR_ManualCameraComponentSave > | data | ) |
| data |
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SCR_Math3D.MatrixEqual(transform, m_vTransformPrev);
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| void SCR_ManualCamera.ResetComponents | ( | ) |
| void SCR_ManualCamera.SaveComponents | ( | notnull array< ref SCR_ManualCameraComponentSave > | outData | ) |
| outData |
| void SCR_ManualCamera.SetDirty | ( | bool | isDirty | ) |
Mark as dirty based on external influence (e.g., when some script teleports the camera)
| isDirty | True when dirty |
| void SCR_ManualCamera.SetInputEnabled | ( | bool | enable | ) |
Enable manual input.
| enable | true to enable input, false to disable it |
| void SCR_ManualCamera.SwitchToPreviousCamera | ( | ) |
| void SCR_ManualCamera.Terminate | ( | ) |
Destroy the camera.
Deinitializes components in this frame. Calling 'delete' would also destroy the camera, but components would be terminated only in the next frame when called from destructor.
| bool SCR_ManualCamera.TrySwitchToControlledEntityCamera | ( | ) |