Arma Reforger Script API
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SCR_GameOverScreenCombatControlPatrolUIComponent Interface Reference
Inheritance diagram for SCR_GameOverScreenCombatControlPatrolUIComponent:
SCR_GameOverScreenContentUIComponent

Public Member Functions

override void InitContent (SCR_GameOverScreenUIContentData endScreenUIContent)
 Fills the widgets of the gameover screen content.
 
- Public Member Functions inherited from SCR_GameOverScreenContentUIComponent
override void HandlerAttached (Widget w)
 
override void HandlerDeattached (Widget w)
 

Protected Attributes

string m_sTime
 
string m_sTasks
 
ref array< SCR_BaseTaskm_aFinishedTasks = {}
 
string timeElapsed
 
- Protected Attributes inherited from SCR_GameOverScreenContentUIComponent
string m_sImageName
 
string m_sImageHolderName
 
string m_sTileName
 
string m_sSubtitleName
 
string m_sDebriefingName
 
Widget m_wRoot
 

Member Function Documentation

◆ InitContent()

override void SCR_GameOverScreenCombatControlPatrolUIComponent.InitContent ( SCR_GameOverScreenUIContentData endScreenUIContent)

Fills the widgets of the gameover screen content.

Parameters
endScreenUIContentcontains the layout and any neccessary information for the endscreen content widget

Implements SCR_GameOverScreenContentUIComponent.

Member Data Documentation

◆ m_aFinishedTasks

ref array<SCR_BaseTask> SCR_GameOverScreenCombatControlPatrolUIComponent.m_aFinishedTasks = {}
protected

◆ m_sTasks

string SCR_GameOverScreenCombatControlPatrolUIComponent.m_sTasks
protected

◆ m_sTime

string SCR_GameOverScreenCombatControlPatrolUIComponent.m_sTime
protected

◆ timeElapsed

string SCR_GameOverScreenCombatControlPatrolUIComponent.timeElapsed
protected

The documentation for this interface was generated from the following file: