Arma Reforger Script API
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Public Member Functions | Static Public Attributes | Protected Member Functions | Static Protected Attributes | List of all members
SCR_GameplaySettingsSubMenu Interface Reference
Inheritance diagram for SCR_GameplaySettingsSubMenu:
[legend]

Public Member Functions

override void OnTabHide ()
 
override void OnTabCreate (Widget menuRoot, ResourceName buttonsLayout, int index)
 
void OnCrossplayChanged ()
 
- Public Member Functions inherited from SCR_SettingsSubMenuBase
override void OnTabCreate (Widget menuRoot, ResourceName buttonsLayout, int index)
 
override void OnTabHide ()
 
override void OnTabShow ()
 
- Public Member Functions inherited from SCR_SubMenuBase
void OnMenuFocusGained ()
 
void OnMenuFocusLost ()
 
void OnMenuShow ()
 
void OnMenuHide ()
 
void OnMenuUpdate (float tDelta)
 
void OnTabCreate (Widget menuRoot, ResourceName buttonsLayout, int index)
 
void OnTabShow ()
 
void OnTabHide ()
 
void OnTabRemove ()
 
void OnTabChange ()
 
bool GetShown ()
 
int GetIndex ()
 
ScriptInvokerVoid GetOnRequestCloseMenu ()
 
ScriptInvokerInt2 GetOnRequestTabChange ()
 
- Public Member Functions inherited from SCR_ScriptedWidgetComponent
override void HandlerAttached (Widget w)
 
override bool OnClick (Widget w, int x, int y, int button)
 
Widget GetRootWidget ()
 
bool IsVisible ()
 

Static Public Attributes

static ref ScriptInvoker_GameplaySettingsSubMenuChanged m_OnLanguageChanged = new ScriptInvoker_GameplaySettingsSubMenuChanged()
 

Protected Member Functions

void BindLanguage ()
 
void BindCrossplaySettings ()
 
void BindFOVSettings ()
 
void BindSensitivitySettings ()
 
void BindControllerSettings ()
 
void OnLanguageChange (SCR_SpinBoxComponent comp, int i)
 
void BindSettingChange (string settingName)
 
void OnSliderChange (SCR_SliderComponent comp, float val)
 
- Protected Member Functions inherited from SCR_SettingsSubMenuBase
void LoadSettings (bool forceLoadSettings=false, bool addEntryChangedEventHandler=true)
 
void OnMenuItemChanged (SCR_SettingsBindingBase binding)
 
void HideMenuItem (string widgetName)
 
- Protected Member Functions inherited from SCR_SubMenuBase
void ShowNavigationButtons (bool show)
 
void FlagNavigationButtonVisibility (SCR_InputButtonComponent button, bool show)
 
void SetNavigationButtonVisibile (SCR_InputButtonComponent button, bool show, bool animate=false)
 
SCR_InputButtonComponent CreateNavigationButton (string actionName, string label, bool rightFooter=false, bool show=true)
 
void RequestCloseMenu ()
 
void RequestTabChange (int newTabIndex)
 

Static Protected Attributes

static const ref array< string > m_aLanguages
 

Additional Inherited Members

- Static Public Member Functions inherited from SCR_ScriptedWidgetComponent
static SCR_ScriptedWidgetComponent GetComponent (TypeName componentType, string name, Widget parent, bool searchAllChildren=true)
 Base method for component lookup through the widget library.
 
- Public Attributes inherited from SCR_ScriptedWidgetComponent
ref ScriptInvoker m_OnClick = new ScriptInvoker
 
- Protected Attributes inherited from SCR_SettingsSubMenuBase
ref array< ref SCR_SettingsBindingBasem_aSettingsBindings = {}
 
ScrollLayoutWidget m_wScroll
 
bool m_bLoadingSettings
 
- Protected Attributes inherited from SCR_SubMenuBase
ResourceName m_sNavigationButtonLayout
 
SCR_DynamicFooterComponent m_DynamicFooter
 
ref array< SCR_InputButtonComponentm_aNavigationButtons = {}
 
ref map< SCR_InputButtonComponent, bool > m_aNavigationButtonsVisibilityFlags = new map<SCR_InputButtonComponent, bool>()
 
Widget m_wMenuRoot
 
int m_iIndex
 
bool m_bShown
 
bool m_bFocused
 
ref ScriptInvokerVoid m_OnRequestCloseMenu
 
ref ScriptInvokerInt2 m_OnRequestTabChange
 
- Protected Attributes inherited from SCR_ScriptedWidgetComponent
Widget m_wRoot
 

Member Function Documentation

◆ BindControllerSettings()

void SCR_GameplaySettingsSubMenu.BindControllerSettings ( )
protected

◆ BindCrossplaySettings()

void SCR_GameplaySettingsSubMenu.BindCrossplaySettings ( )
protected

◆ BindFOVSettings()

void SCR_GameplaySettingsSubMenu.BindFOVSettings ( )
protected

◆ BindLanguage()

void SCR_GameplaySettingsSubMenu.BindLanguage ( )
protected

◆ BindSensitivitySettings()

void SCR_GameplaySettingsSubMenu.BindSensitivitySettings ( )
protected

◆ BindSettingChange()

void SCR_GameplaySettingsSubMenu.BindSettingChange ( string  settingName)
protected

◆ OnCrossplayChanged()

void SCR_GameplaySettingsSubMenu.OnCrossplayChanged ( )

◆ OnLanguageChange()

void SCR_GameplaySettingsSubMenu.OnLanguageChange ( SCR_SpinBoxComponent  comp,
int  i 
)
protected

◆ OnSliderChange()

void SCR_GameplaySettingsSubMenu.OnSliderChange ( SCR_SliderComponent  comp,
float  val 
)
protected

◆ OnTabCreate()

override void SCR_GameplaySettingsSubMenu.OnTabCreate ( Widget  menuRoot,
ResourceName  buttonsLayout,
int  index 
)

◆ OnTabHide()

override void SCR_GameplaySettingsSubMenu.OnTabHide ( )

Member Data Documentation

◆ m_aLanguages

const ref array<string> SCR_GameplaySettingsSubMenu.m_aLanguages
staticprotected
Initial value:
= {
"en_us",
"fr_fr",
"it_it",
"de_de",
"es_es",
"cs_cz",
"pl_pl",
"ru_ru",
"ja_jp",
"ko_kr",
"pt_br",
"zh_cn",
"uk_ua"
}

◆ m_OnLanguageChanged

ref ScriptInvoker_GameplaySettingsSubMenuChanged SCR_GameplaySettingsSubMenu.m_OnLanguageChanged = new ScriptInvoker_GameplaySettingsSubMenuChanged()
static

The documentation for this interface was generated from the following file: