◆ FindSlotComponent()
◆ GetRootWidget()
Widget SCR_HUDGroupUIComponent.GetRootWidget |
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- Returns
- Widget this GroupUIComponent is attached to.
◆ GetSlotComponents()
◆ HandlerAttached()
override void SCR_HUDGroupUIComponent.HandlerAttached |
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Widget |
w | ) |
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◆ OnUpdate()
override bool SCR_HUDGroupUIComponent.OnUpdate |
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Widget |
w | ) |
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◆ ResizeGroup()
void SCR_HUDGroupUIComponent.ResizeGroup |
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Resizes all the slots within this Group, distributing the size of the Group Widget to all slots.
◆ m_aSlots
◆ m_bEnableDebugFont
bool SCR_HUDGroupUIComponent.m_bEnableDebugFont |
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protected |
◆ m_fHeight
float SCR_HUDGroupUIComponent.m_fHeight |
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protected |
◆ m_fWidth
float SCR_HUDGroupUIComponent.m_fWidth |
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protected |
◆ m_HUDSizeCalculator
◆ m_wRoot
Widget SCR_HUDGroupUIComponent.m_wRoot |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/SCR_HUDGroupUIComponent.c