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int | GetHeight () |
| /return the height of the Slot.
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int | GetWidth () |
| /return the Width of the Slot.
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int | GetPriority () |
| /return the Priority of the Slot.
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void | SetPriority (int newPriority) |
| Sets the Priority of the Slot.
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SCR_HUDSlotResizeInvoker | GetOnResize () |
| /return the ScriptInvoker which gets invoked when the Slot is resized.
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void | SetHeight (int height, bool notifyResizing=true) |
| Sets the Height of the Slot.
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void | SetWidth (int width, bool notifyResizing=true) |
| A method that sets the Width of the Slot.
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Widget | GetContentWidget () |
| Gets the Content Widget of the Slot.
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Widget | GetRootWidget () |
| Gets the Root Widget of the Slot.
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void | Initialize () |
| Intializes the Slot.
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override void | HandlerAttached (Widget w) |
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void | DebugHeightInfo () |
| Displays debugging information for the height of the slot.
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void | DebugWidthInfo () |
| Displays debugging information for the width of the slot.
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◆ DebugHeightInfo()
void SCR_HUDSlotUIComponent.DebugHeightInfo |
( |
| ) |
|
Displays debugging information for the height of the slot.
Only available within Workbench.
◆ DebugWidthInfo()
void SCR_HUDSlotUIComponent.DebugWidthInfo |
( |
| ) |
|
Displays debugging information for the width of the slot.
Only available within Workbench.
◆ GetContentWidget()
Widget SCR_HUDSlotUIComponent.GetContentWidget |
( |
| ) |
|
Gets the Content Widget of the Slot.
◆ GetGroupComponent()
Gets the group component of the Slot.
◆ GetHeight()
int SCR_HUDSlotUIComponent.GetHeight |
( |
| ) |
|
/return the height of the Slot.
◆ GetOnResize()
SCR_HUDSlotResizeInvoker SCR_HUDSlotUIComponent.GetOnResize |
( |
| ) |
|
/return the ScriptInvoker which gets invoked when the Slot is resized.
◆ GetPriority()
int SCR_HUDSlotUIComponent.GetPriority |
( |
| ) |
|
/return the Priority of the Slot.
◆ GetRootWidget()
Widget SCR_HUDSlotUIComponent.GetRootWidget |
( |
| ) |
|
Gets the Root Widget of the Slot.
◆ GetWidth()
int SCR_HUDSlotUIComponent.GetWidth |
( |
| ) |
|
/return the Width of the Slot.
◆ HandlerAttached()
override void SCR_HUDSlotUIComponent.HandlerAttached |
( |
Widget |
w | ) |
|
◆ Initialize()
void SCR_HUDSlotUIComponent.Initialize |
( |
| ) |
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◆ SetHeight()
void SCR_HUDSlotUIComponent.SetHeight |
( |
int |
height, |
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|
bool |
notifyResizing = true |
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) |
| |
Sets the Height of the Slot.
◆ SetPriority()
void SCR_HUDSlotUIComponent.SetPriority |
( |
int |
newPriority | ) |
|
Sets the Priority of the Slot.
◆ SetWidth()
void SCR_HUDSlotUIComponent.SetWidth |
( |
int |
width, |
|
|
bool |
notifyResizing = true |
|
) |
| |
A method that sets the Width of the Slot.
◆ m_aHeightSteps
ref array<int> SCR_HUDSlotUIComponent.m_aHeightSteps |
◆ m_aWidthSteps
ref array<int> SCR_HUDSlotUIComponent.m_aWidthSteps |
◆ m_bInitialized
bool SCR_HUDSlotUIComponent.m_bInitialized |
|
protected |
A boolean value indicating whether the Slot has been initialized.
◆ m_bSizeToContent
bool SCR_HUDSlotUIComponent.m_bSizeToContent |
◆ m_GroupComponent
◆ m_iHeight
int SCR_HUDSlotUIComponent.m_iHeight |
|
protected |
◆ m_iPriority
int SCR_HUDSlotUIComponent.m_iPriority |
|
protected |
◆ m_iWidth
int SCR_HUDSlotUIComponent.m_iWidth |
|
protected |
◆ m_OnResize
ref SCR_HUDSlotResizeInvoker SCR_HUDSlotUIComponent.m_OnResize = new SCR_HUDSlotResizeInvoker() |
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protected |
◆ m_wDebugHeightText
RichTextWidget SCR_HUDSlotUIComponent.m_wDebugHeightText |
◆ m_wDebugImg
ImageWidget SCR_HUDSlotUIComponent.m_wDebugImg |
◆ m_wDebugNameText
Widget m_wDebugVertical TextWidget SCR_HUDSlotUIComponent.m_wDebugNameText |
◆ m_wDebugOverlay
OverlayWidget SCR_HUDSlotUIComponent.m_wDebugOverlay |
◆ m_wDebugPriorityText
TextWidget SCR_HUDSlotUIComponent.m_wDebugPriorityText |
◆ m_wDebugWidthText
RichTextWidget SCR_HUDSlotUIComponent.m_wDebugWidthText |
◆ m_wRoot
Widget SCR_HUDSlotUIComponent.m_wRoot |
|
protected |
The root widget of the Slot.
◆ m_wWorkspace
WorkspaceWidget SCR_HUDSlotUIComponent.m_wWorkspace |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/SCR_HUDSlotUIComponent.c