|
| int | GetHeight () |
| | /return the height of the Slot.
|
| |
| int | GetWidth () |
| | /return the Width of the Slot.
|
| |
| int | GetPriority () |
| | /return the Priority of the Slot.
|
| |
| void | SetPriority (int newPriority) |
| | Sets the Priority of the Slot.
|
| |
| SCR_HUDSlotResizeInvoker | GetOnResize () |
| | /return the ScriptInvoker which gets invoked when the Slot is resized.
|
| |
| void | SetHeight (int height, bool notifyResizing=true) |
| | Sets the Height of the Slot.
|
| |
| void | SetWidth (int width, bool notifyResizing=true) |
| | A method that sets the Width of the Slot.
|
| |
| Widget | GetContentWidget () |
| | Gets the Content Widget of the Slot.
|
| |
| Widget | GetRootWidget () |
| | Gets the Root Widget of the Slot.
|
| |
| void | Initialize () |
| | Intializes the Slot.
|
| |
| override void | HandlerAttached (Widget w) |
| |
| void | DebugHeightInfo () |
| | Displays debugging information for the height of the slot.
|
| |
| void | DebugWidthInfo () |
| | Displays debugging information for the width of the slot.
|
| |
◆ DebugHeightInfo()
| void SCR_HUDSlotUIComponent.DebugHeightInfo |
( |
| ) |
|
Displays debugging information for the height of the slot.
Only available within Workbench.
◆ DebugWidthInfo()
| void SCR_HUDSlotUIComponent.DebugWidthInfo |
( |
| ) |
|
Displays debugging information for the width of the slot.
Only available within Workbench.
◆ GetContentWidget()
| Widget SCR_HUDSlotUIComponent.GetContentWidget |
( |
| ) |
|
Gets the Content Widget of the Slot.
◆ GetGroupComponent()
Gets the group component of the Slot.
◆ GetHeight()
| int SCR_HUDSlotUIComponent.GetHeight |
( |
| ) |
|
/return the height of the Slot.
◆ GetOnResize()
| SCR_HUDSlotResizeInvoker SCR_HUDSlotUIComponent.GetOnResize |
( |
| ) |
|
/return the ScriptInvoker which gets invoked when the Slot is resized.
◆ GetPriority()
| int SCR_HUDSlotUIComponent.GetPriority |
( |
| ) |
|
/return the Priority of the Slot.
◆ GetRootWidget()
| Widget SCR_HUDSlotUIComponent.GetRootWidget |
( |
| ) |
|
Gets the Root Widget of the Slot.
◆ GetWidth()
| int SCR_HUDSlotUIComponent.GetWidth |
( |
| ) |
|
/return the Width of the Slot.
◆ HandlerAttached()
| override void SCR_HUDSlotUIComponent.HandlerAttached |
( |
Widget | w | ) |
|
◆ Initialize()
| void SCR_HUDSlotUIComponent.Initialize |
( |
| ) |
|
◆ SetHeight()
| void SCR_HUDSlotUIComponent.SetHeight |
( |
int | height, |
|
|
bool | notifyResizing = true ) |
Sets the Height of the Slot.
◆ SetPriority()
| void SCR_HUDSlotUIComponent.SetPriority |
( |
int | newPriority | ) |
|
Sets the Priority of the Slot.
◆ SetWidth()
| void SCR_HUDSlotUIComponent.SetWidth |
( |
int | width, |
|
|
bool | notifyResizing = true ) |
A method that sets the Width of the Slot.
◆ m_aHeightSteps
| ref array<int> SCR_HUDSlotUIComponent.m_aHeightSteps |
◆ m_aWidthSteps
| ref array<int> SCR_HUDSlotUIComponent.m_aWidthSteps |
◆ m_bInitialized
| bool SCR_HUDSlotUIComponent.m_bInitialized |
|
protected |
A boolean value indicating whether the Slot has been initialized.
◆ m_bSizeToContent
| bool SCR_HUDSlotUIComponent.m_bSizeToContent |
◆ m_GroupComponent
◆ m_iHeight
| int SCR_HUDSlotUIComponent.m_iHeight |
|
protected |
◆ m_iPriority
| int SCR_HUDSlotUIComponent.m_iPriority |
|
protected |
◆ m_iWidth
| int SCR_HUDSlotUIComponent.m_iWidth |
|
protected |
◆ m_OnResize
| ref SCR_HUDSlotResizeInvoker SCR_HUDSlotUIComponent.m_OnResize = new SCR_HUDSlotResizeInvoker() |
|
protected |
◆ m_wDebugHeightText
| RichTextWidget SCR_HUDSlotUIComponent.m_wDebugHeightText |
◆ m_wDebugImg
| ImageWidget SCR_HUDSlotUIComponent.m_wDebugImg |
◆ m_wDebugNameText
| Widget m_wDebugVertical TextWidget SCR_HUDSlotUIComponent.m_wDebugNameText |
◆ m_wDebugOverlay
| OverlayWidget SCR_HUDSlotUIComponent.m_wDebugOverlay |
◆ m_wDebugPriorityText
| TextWidget SCR_HUDSlotUIComponent.m_wDebugPriorityText |
◆ m_wDebugWidthText
| RichTextWidget SCR_HUDSlotUIComponent.m_wDebugWidthText |
◆ m_wRoot
| Widget SCR_HUDSlotUIComponent.m_wRoot |
|
protected |
The root widget of the Slot.
◆ m_wWorkspace
| WorkspaceWidget SCR_HUDSlotUIComponent.m_wWorkspace |
|
protected |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/SCR_HUDSlotUIComponent.c