Arma Reforger Script API
Loading...
Searching...
No Matches
Public Member Functions | List of all members
SCR_HideHUDManualCameraComponent Interface Reference
Inheritance diagram for SCR_HideHUDManualCameraComponent:
[legend]

Public Member Functions

override bool EOnCameraInit ()
 Initialise the component.
 
override void EOnCameraExit ()
 Terminate the component.
 
- Public Member Functions inherited from SCR_BaseManualCameraComponent
void SetEnabled (bool enabled)
 Enable the component.
 
int IsEnabled ()
 Check if the component is enabled.
 
int GetPriority ()
 Get evaluation priority.
 
bool HasFlag (EManualCameraFlag flag)
 Check if the required flag is active.
 
bool InitBase (SCR_ManualCamera camera)
 
void EOnCameraFrame (SCR_ManualCameraParam param)
 Evaluate the component every frame.
 
void EOnCameraReset ()
 Camera value are reset.
 
void EOnCameraParentChange (bool attached, IEntity parent)
 Terminate the component.
 
void EOnCameraSave (SCR_ManualCameraComponentSave data)
 Save persistent data.
 
void EOnCameraLoad (SCR_ManualCameraComponentSave data)
 Load persistent data.
 

Additional Inherited Members

- Protected Member Functions inherited from SCR_BaseManualCameraComponent
SCR_ManualCamera GetCameraEntity ()
 
InputManager GetInputManager ()
 
vector CoordToCamera (vector pos)
 
vector CoordFromCamera (vector pos)
 
- Protected Attributes inherited from SCR_BaseManualCameraComponent
int m_iPriority
 
SCR_ManualCamera m_Camera
 
InputManager m_InputManager
 

Detailed Description

Hide player HUD when the camera is active.

Member Function Documentation

◆ EOnCameraExit()

override void SCR_HideHUDManualCameraComponent.EOnCameraExit ( )

Terminate the component.

Implements SCR_BaseManualCameraComponent.

◆ EOnCameraInit()

override bool SCR_HideHUDManualCameraComponent.EOnCameraInit ( )

Initialise the component.

Returns
True if the component should be evaluated every frame

Implements SCR_BaseManualCameraComponent.


The documentation for this interface was generated from the following file: