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Arma Reforger Script API
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Manually controlled camera. More...
Classes | |
| interface | SCR_AccelerationManualCameraComponent |
| Basic camera speed acceleration. More... | |
| interface | SCR_AdjustSpeedManualCameraComponent |
| Adjusting speed at small increments for manual camera. More... | |
| interface | SCR_ATLManualCameraComponent |
| Movement above terrain surface. More... | |
| interface | SCR_AttachManualCameraComponent |
| Attach camera to a target. More... | |
| interface | SCR_BaseManualCameraComponent |
| Parent class from which all SCR_ManualCamera components inherit. More... | |
| interface | SCR_CampaignBuildingLimitCylinderManualCameraComponent |
| Free roam building camera. More... | |
| interface | SCR_ControlPlayerCameraComponent |
| Control player's avatar in the camera. More... | |
| interface | SCR_EditorCursorManualCameraComponent |
| Check if cursor is not on top of another widget. More... | |
| interface | SCR_EditorHoveredManualCameraComponent |
| Detect editable entity under cursor. More... | |
| interface | SCR_EditorSnapManualCameraComponent |
| Snap camera to specific target. More... | |
| interface | SCR_EditorToggleUIManualCameraComponent |
| Editor control of camera GUI visibility. More... | |
| interface | SCR_FocusManualCameraComponent |
| Focus camera on cursor position. More... | |
| interface | SCR_HideHUDManualCameraComponent |
| Hide player HUD when the camera is active. More... | |
| interface | SCR_InitInputManualCameraComponent |
| Enable user input only after buttons pressed when the camera was initialzied were released. More... | |
| interface | SCR_LensFlareManualCameraComponent |
| Controls lense flare for camera. More... | |
| interface | SCR_LightManualCameraComponent |
| Create a light on camera position. More... | |
| interface | SCR_LimitBoxManualCameraComponent |
| Limit camera movement within specific box area. More... | |
| interface | SCR_LimitCylinderManualCameraComponent |
| Limit camera movement within specific cylindrical area. More... | |
| interface | SCR_MapDescriptorManualCameraComponent |
| Camera representation in the map. More... | |
| interface | SCR_MouseMoveManualCameraComponent |
| Basic camera movement and rotation. More... | |
| interface | SCR_MoveManualCameraComponent |
| Camera movement above sea level. More... | |
| interface | SCR_MovementInertiaManualCameraComponent |
| Inertia applied on camera movement. More... | |
| interface | SCR_MoveRelativeManualCameraComponent |
| Basic camera movement and rotation. More... | |
| interface | SCR_MoveToCursorManualCameraComponent |
| Moving the camera to and away from the cursor position. More... | |
| interface | SCR_OrbitingManualCameraComponent |
| Camera orbitting around a target. More... | |
| interface | SCR_RotateManualCameraComponent |
| Basic camera rotation. More... | |
| interface | SCR_RotateModifierManualCameraComponent |
| Basic camera rotation with modifier button held (RMB by default) More... | |
| interface | SCR_RotateRollManualCameraComponent |
| Adjust camera field of view. More... | |
| interface | SCR_RotationInertiaManualCameraComponent |
| Inertia applied on camera rotation. More... | |
| interface | SCR_SaveManualCameraComponent |
| Persistently save/load camera params. More... | |
| interface | SCR_SetSpeedManualCameraComponent |
| Instantly set the speed to a value within a sequence. More... | |
| interface | SCR_SettingsManualCameraComponent |
| Load global settings. More... | |
| interface | SCR_SpeedBoostManualCameraComponent |
| Speed boost for camera movement. More... | |
| interface | SCR_SpeedByHeightManualCameraComponent |
| Camera speed based on height from terrain. More... | |
| interface | SCR_TeleportPlayerManualCameraComponent |
| Teleports the player. More... | |
| interface | SCR_TeleportToCursorManualCameraComponent |
| Teleport the camera to the cursor's world position. More... | |
| interface | SCR_TerrainCollisionManualCameraComponent |
| Camera collides with terrain. More... | |
| interface | SCR_ToggleUIManualCameraComponent |
| Manual control of camera GUI visibility. More... | |
| interface | SCR_UIManualCameraComponent |
| Show custom UI layout. More... | |
| interface | SCR_ViewLinkManualCameraComponent |
| Teleporting camera to position defined by Workbench link. More... | |
| interface | SCR_ZoomManualCameraComponent |
| Adjust camera field of view. More... | |
| interface | SCR_ManualCamera |
| Entity for managing manual camera and its components. More... | |
| interface | SCR_ManualCameraParam |
| Parameter for carrying information between individual camera components. More... | |
Enumerations | |
| enum | EManualCameraFlag { EManualCameraFlag.MOVE = 1 , EManualCameraFlag.ROTATE = 2 , EManualCameraFlag.MOVE_ATL = 4 , EManualCameraFlag.ORBIT = 8 , EManualCameraFlag.ABOVE_TERRAIN = 16 , EManualCameraFlag.SPEED_ATL = 32 , EManualCameraFlag.ROTATE_MODIFIER = 64 } |
| Flags serving as conditions for manual camera components. More... | |
Manually controlled camera.
| enum EManualCameraFlag |
Flags serving as conditions for manual camera components.